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Match Result · League division
Match recorded on 2024-05-07 05:24:40
TV 1130k Elven Union
4
Winnings 80k
5k Spectators
+1 Dedicated Fans
Casualties 0/0/0
Inducements:
Khorne TV 1020k+100k
0
40k Winnings
Spectators 3k
Fanfactor No change
0/2/0 Casualties
Inducements: 1 wandering apothecary
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
1
-
4
15
1
11
10
-
#2
-
-
-
-
2
-
6
15
-
14
4
-
#4
-
-
-
-
1
-
3
15
-
13
1
-
#5
-
-
-
-
-
1
4
15
-
-
2
-
#6
1
-
-
-
-
-
1
13
1
-1
1
-
#7
-
-
-
-
-
-
-
1
-
-
-
-
#9
-
-
-
-
-
-
-
11
-
-
3
-
#12
1
-
-
-
-
-
1
15
2
6
-
-
#17
-
-
-
-
-
-
-
4
-
-
-
-
#18
-
-
-
-
-
-
-
9
-
-
-
-
#19
-
-
-
-
-
-
-
4
-
-
-
-
 
TOTALS
3
-
-
-
4
1
19
117
4
43
21
-

#7 Mirivi Staler – Dead (RIP)
#9 Savathe Donya – Seriously Hurt (MNG)
#17 Edward Dirtystone – Seriously Hurt (MNG)
This was a bit of a strange game. Playing against khorne is always a bit of a lottery early on - the av 8+ on the linos combined with no block, tons of frenzy, and relatively few rerolls are punishing weaknesses. However the str4 and all the frenzy also means things like blodge are much less likely to protect you, with the odds of a 2d with frenzy on both blocks being roughly equal to the odds of knocking a blodger down with tackle on 2 dice. My initial strategy was to try to target the vulnerable thralls and at least maintain parity on numbers. Then the game got very disaster-y, and I was playing off the cuff with no thought for previous strategies.

Looking from the outside, it looks like an absolute stomp but most of the game I was very short handed. A linelf got ko'd turn 1, by turn 6 I caused a self rip and a self bh on two more linelves. I dodged into another self ko on turn 7, and while I did manage to blaze a score in early, we ended the half 1-0 because I snaked a dodge into an easy score with a blitzer. On the other hand, I played fairly conservatively (jman dodges aside) and went into turn 7 with 5 rerolls, which resulted in the privilege of snaking the dodge. Cheers!

The real culprit was pickup rolls, which failed something like 6 times in a row. Elves are very, very good at capitalizing on failed pickups, so much so that it's often wise to cage the ball before a pickup if you're a bashier team. Stokesy12 predictably committed more to the line and scoring pushes, but I've found in my games against skaven and elves that you get your blocks by forcing them to assault your ball fortress, and as we saw in this game, a weak ball protection can quickly spiral out of control.

There was one drive where I kicked it off the pitch and there was no pickup roll, but Stokesy suffered from khorne's traditional struggle to get everyone in the right place at the right time, and the cage was incomplete.

All in all, all of these touchdowns except the first were various forms of stokesy not QUITE protecting his pickup well enough (has to work eventually right?), rolling really poorly, and me running really fast, then rolling some decent dice and using movement.
Player Performances
 
 
comp
cas
def
int
td
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
1
4
15
-
-
4
-
#2
-
-
-
-
-
-
-
15
-
-
1
-
#3
-
1
-
-
-
-
2
15
-
-
3
1
#4
-
-
-
-
-
-
-
15
-
-
3
-
#5
-
-
-
-
-
-
-
15
-
-
3
-
#6
-
-
-
-
-
-
-
15
-
-
2
-
#7
-
-
-
-
-
-
-
15
-
5
2
-
#8
-
-
-
-
-
-
-
15
-
20
1
-
#9
-
-
-
-
-
-
-
15
-
-
7
-
#10
-
-
-
-
-
-
-
15
-
-
7
-
#11
-
1
-
-
-
-
2
15
-
-
3
-
 
TOTALS
-
2
-
-
-
1
8
165
-
25
36
1
 
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