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As you are probably aware you can add marker text to players using shift + click in the client allowing you to mark skills etc.
FUMBBL also allows to use an automatic marking adding similar labels based on a set of rules. You can either define those rules yourself or rely on a minimalistic set of defaults.
To define your own set of rules go to https://fumbbl.com/p/clientoptions where you can either import markings from another coach and/or define your own.
Each rule consists of the following fields:
Additonally you can define a separator string to be displayed between multiple markings.
Should several markings be met by a player only the more specific one will be applied, e.g. if you have a marking matching for Block and Dodge and one for Block then only the first one will be displayed for a player with both skills.
Should you have a marking with Block and Dodge and one with Block and Tackle then both will be displayed for a player having all 3 skills.
You can activate the automatic marking in the user settings of the client, in case you notice that a rule needs adjustment you can change it on the website and switch the setting to manual and back to automatic. That way you can tune your settings during a match.
Markings matching for skills will be displayed before markings only matching injuries, within these groups the single markings will be ordered alphabetically.
Default markings defined by the client are:
All are applied to both teams and for gained skills only.