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Human Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
0-16 | Human Linemen | 6 | 3 | 3+ | 4+ | 9+ | None | G | AS | 50k | |
0-3 | Halfling Hopefuls | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | A | GS | 30k | |
0-4 | Catchers | 8 | 2 | 3+ | 5+ | 8+ | Catch, Dodge | GA | SP | 65k | |
0-2 | Throwers | 6 | 3 | 3+ | 2+ | 9+ | Sure Hands, Pass | GP | AS | 80k | |
0-4 | Blitzers | 7 | 3 | 3+ | 4+ | 9+ | Block | GS | AP | 85k | |
0-1 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone-head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-Mate | S | GA | 140k | |
Re-roll | 50k each | Tier | 2 | ||||||||
Special Rules | Old World Classic | Apothecary | Yes |
You have the Ogre, Thrower, two catchers and four blitzers making up a solid core to your team. The Apo is your first priority post game 1.
Gives you a fair two-turn passing option, dodging speed for assists, an Apo, and a fouler on the bench, with no Ogre problems! Lets you start with everything from game 0. More linemen as you go, for defense drives.
Options: