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Imperial Nobility Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
0-12 | Imperial Retainer Linemen | 6 | 3 | 4+ | 4+ | 8+ | Fend | G | AS | 45k | |
0-2 | Imperial Throwers | 6 | 3 | 3+ | 3+ | 9+ | Pass, Running Pass | GP | AS | 75k | |
0-4 | Bodyguards | 6 | 3 | 3+ | 5+ | 9+ | Stand Firm, Wrestle | GS | A | 90k | |
0-2 | Noble Blitzers | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch | GA | SP | 105k | |
0-1 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone-head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-Mate | S | GA | 140k | |
Re-roll | 70k each | Tier | 2 | ||||||||
Special Rules | Old World Classic | Apothecary | Yes |
With five block and wrestle combined, plus three RRs, you should block your way out of most trouble, and the team can grow relatively quickly by adding the Apo and then positions to fill out the bench.
An extra build which allows you to start with the ogre without compromising your reliability and utility too much. The additional fans will help significantly in gaining cash to quickly fill out the roster. Your top priority should be to get an apothecary and two bodyguards.
But who wants safety when you can run an Ogre, two Block and four Wrestle. Desperately needs that Apothecary after game one, so it's a long wait to that second reroll if you have to replace a costly positional. Fans should help in accumulating gold quickly. Do not get the thrower, he is a trap. Use a Blitzer as your ball carrier.