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Tomb Kings Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
0-16 | Skeleton Linemen | 5 | 3 | 4+ | 6+ | 8+ | Regeneration, Thick Skull | G | AS | 40k | |
0-2 | Anointed Throwers | 6 | 3 | 4+ | 3+ | 8+ | Pass, Regeneration, Sure Hands, Thick Skull | GP | A | 70k | |
0-2 | Anointed Blitzers | 6 | 3 | 4+ | 6+ | 9+ | Block, Regeneration, Thick Skull | GS | AP | 90k | |
0-4 | Tomb Guardians | 4 | 5 | 5+ | - | 10+ | Decay, Regeneration | S | GA | 100k | |
Re-Rolls | 70k each | Tier | 2 | ||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No |
TGs without RR to back them are trouble waiting to happen, but this gets you the key early MVPs and there's a couple block and sure hands, careful play and 3d hits when you can, other young teams just don't have a good answer to that much ST 5 in a slow grind.
The 3rd RR is expensive, but you'll likely need it. Get that 4th TG quick.