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Khorne Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
0-16 | Bloodborn Marauder Linemen | 6 | 3 | 3+ | 4+ | 8+ | Frenzy | GM | AS | 50k | |
0-4 | Khorngors | 6 | 3 | 3+ | 4+ | 9+ | Horns, Juggernaut | GMS | AP | 70k | |
0-4 | Bloodseekers | 5 | 4 | 4+ | 6+ | 10+ | Frenzy | GMS | A | 110k | |
0-1 | Bloodspawn | 5 | 5 | 4+ | - | 9+ | Claws, Frenzy, Loner (4+), Mighty Blow (+1), Unchannelled Fury | SM | GA | 160k | |
Re-Rolls | 60k each | Tier | 2 | ||||||||
Special Rules | Favoured of Khorne | Apothecary | Yes |
Simple 11 player starting build. Buy Apo when you can, then Re-rolls and positionals as required.
By dropping the Bloodspawn and 2 linemen you can buy 2 additional Khorngors and 1 Bloodseeker.
Gain a mix of all positionals while trading a reroll. High strength capacity but requires good risk management.
Just position to let the bad blocks fail, it's fine. 2 turns to pick up safe with the Gor, trivial 2d frenzy blocks with the mass strength, goat can blitz himself free of base ups with Juggernaut. Don't throw blocks you can't let fail.
Plus, MVPs on big guys! Buy an Apo after game 1, then a 2nd RR and then more goats, much better team with the full strength and heavy armour boys.
From the SPIKE! Magazine. Good utility build, starts you with a good balance of re-rolls and a safety net in the apothecary. Apothecary can be swapped for +5 fans if you want more money generation.