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Wood Elf Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
0-12 | Linemen | 7 | 3 | 2+ | 4+ | 8+ | None | GA | S | 70k | |
0-4 | Catchers | 8 | 2 | 2+ | 4+ | 8+ | Catch, Dodge | GA | SP | 90k | |
0-2 | Throwers | 7 | 3 | 2+ | 2+ | 8+ | Pass | GAP | S | 95k | |
0-2 | Wardancers | 8 | 3 | 2+ | 4+ | 8+ | Block, Dodge, Leap | GA | SP | 125k | |
0-1 | Treeman | 2 | 6 | 5+ | 5+ | 11+ | Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate | S | GA | 120k | |
Re-roll | 50k each | Tier | 1 | ||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes |
3 RR gives you a nice cushion for bad luck, saves money in the long run both vs. buying your 3rd later, and also saves by avoiding losing AV8+ players to missed Dodge and Block rolls.
Optionally, drop the thrower for a catcher, or for a lineman and save 25k for the Apo after game one.
Starting with a Catcher to carry frees up both wardancers to run about where they please, while retaining a fast dodge player to make the scoring easier.
Optionally drop the catcher for a lineman and save 20k toward an Apo after game one, skill up those dancers quicker.
The tree saves you taking a few hits, and can clog up part of the pitch giving you less to defend, some people are even nice enough to attack him for you.
Optionally drop the thrower for a catcher, or for a lineman and save 25k toward an Apo.
Three dodge, two block, a roadblock tree, who even needs RRs, just don't imagine you'll be dodging linos out all day.
Optionally drop the catcher for a lineman and save 20k toward an Apo after game one, which you really need with this many expensive players.