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Eshin Adepts

The Eshin Adepts race was developed by celas, with help from other members of the FUMBBL community. For more information, read the Eshin Adepts forum thread. Note that the race was initially referred to as "Adepts of the Horned Rat".


Eshin Adepts Roster

 Positional  MA  ST  AG  PA  AV  Skills  Allowed Skills  Price 
   0-16  Eshin Adept  6  2  3+  4+  7+  Dodge, Stunty  A  GPS  40k 
   0-2  Eshin Stalker  7  2  3+  4+  7+  Dodge, Stunty, Shadowing  A  GPS  60k 
   0-2  Night Runner  7  2  3+  4+  8+  Dodge, Stab, Stunty  A  GPS  80k 
   0-1  Eshin Assassin  7  2  3+  4+  8+  Claw, Dodge, Pro, Stab  GA  PS  120k 
 Re-Rolls  60k (120k after team creation) 
 Apothecary  Yes 
 Stars available for inducement 
 Star Player  MA  ST  AG  PA  AV  Skills  Price 
   Nezogt the Mutated  6  1  3+  4+  8+  Dodge, Extra Arms, Fend, Loner (4+), Prehensile Tail, Right Stuff, Side Step, Stunty, Two Heads  90k 
   Squeakshot Plaguewind  7  2  2+  3+  8+  Accurate, Bombardier, Disturbing Presence, Dodge, Foul Appearance, Loner (4+), Secret Weapon (8+), Stunty  105k 
   Bonegnawer  5  4  4+  5+  8+  Frenzy, Loner (4+), Prehensile Tail, Unchannelled Fury  110k 
   Morris Meatgrinder  4  7  5+  -  11+  Break Tackle, Juggernaut, Loner (4+), Mighty Blow (+1), Multiple Block, No Hands, Secret Weapon  190k 
   Lorebass  6  3  3+  4+  9+  Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull  125k 
   Shadow  8  2  2+  -  10+  Dodge, Loner (4+), No Hands, Regeneration, Shadowing, Side Step, Strip Ball  160k 
   Thundershout Gristlegnasher  5  6  4+  5+  10+  Always Hungry, Bone Head, Loner (4+), Mighty Blow (+1), Multiple Block, Stand Firm, Thick Skull, Throw Team-mate  300k 



Fluff

With the recent of induction and success of the Clan Skyre into the stunty league, skaven clan leaders of the inner council noted an inordinate amount of attention devoted to discussing Bloodbowl both before and after council meetings as well as at other political events. The other major clans concluded that they too, needed to field teams to expand their own political connections. Some clans, such as Eshin, also recognized that they could use the pitch as a training ground for their young assassins, while those from Moulder saw it as an opportunity to perfect and train both their beasts and those who handle them. Thus, clans Eshin, Moulder, and Pestilens all began to train and field bloodbowl teams.

The assassins of Clan Eshin are merciless murderers greatly feared amongst Skaven. Each candidate assassin must complete a number of training missions in order to advance in the order. Clan Eshin Assassins are very deadly, expert at infiltrating Clans, assassinating their opponents, planting evidence, and then escaping. Now young skaven adepts, training to earn the right to enter the clan have infiltrated the pitch of bloodbowl. Clan leaders were skeptical of the idea at first, but eventually they saw it as means to train the young adepts in the art of moving quickly, evading enemies, and inflicting pain on others.

Assassin Adepts are the entry position for this training and are rather unskilled, but have been some skill in hand to hand combat.

Those Adepts who have proven themselves in skirmishes against enemies, receive additional training in the arts of a Culler. Cullers are trained to pursue and murder particular enemies. Cullers specifically target and stalk conspirators or enemies around the maze-like Warrens for days on end, striking only when the moment is right, when the Culler can finish its bloody task in secluded place.

The Nightlords are the legendary leaders of Clan Eshin and they are also known as Deathmasters. They are among the most lethal killers in the Warhammer World and are at the same time the most secretive and silent ones. One nightlord apprentice accompanies each team for training purposes.

Night Runners are the most highly trained and skilled class of assassins. They are experts at the art of infiltration and are trained to murder with poisons and a deadly weapon known as a Weeping Blade.


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Last update: November 26, 2022