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Half-Elf Teams


 0-16  Lineman  50,000  6  3  3  8    GA  SP 
 0-2  Thrower  90,000  6  3  3  8  Sure Hands, Pass, Strong Arm  GAP  S 
 0-4  Catcher  80,000  8  2  3  7  Catch, Diving Catch, Dodge  GA  SP 
 0-2  Blitzer  100,000  7  3  3  8  Block, Side Step  GAS  P 
 Re-roll counter  60,000 
 Apothecary  Yes 
 Star Players  Human 


Player Pics


Icons
Linemen

Throwers

Catchers

Blitzers


Background
Half-Elf teams were never very common, though every now and again one made its presence felt on the Blood Bowl circuit. However recently there has been a huge increase in the number of Half-Elf players and teams. No one knows exactly what caused this recent boom in the Half-Elf population though some believe it is more than coincidence that it is 20 years since Jordell ‘the Cyclone’ Freshbreeze and Hubris 'Pain-Giver' Rakarth were in their prime and touring The World with the Talon Tearaways. They only played together for a year before their bitter rivalry destroyed the team, but in this year the two elf legends of the game left their mark on The World in more ways than one.

Rationale
This was a pretty straight forward roster. I wanted them to be humans with agility access to represent their elf half. Though I did not want them to have access to a big guy, as they are half elves they would not wish to play with such a creature and consider them selves above such lowly life forms. I considered giving them all extra arms, just to represent their heightened ability with the ball, but it just looked a bit to bolted on, so I settled for just giving the Thrower and Catcher these buffs in the form of Diving Catch and Strong Arm. Strong Arm doesn't initially give them a better passing roll though allows them to throw a bit further than a normal human on a 3+, and should make developing a passing game a good option.

The only thing left to consider was the Re-Roll price, and I felt 60k would be appropriate. Although all Elves and Humans have 50k rr's I thought Half-Elves should probably be 60k as I imagine them to fight amongst them selves a fair bit about their blood line and so on. Also from a balance perspective it seemed right so that they had a downside over normal humans other than their lack of a Big Guy.

Season 2 Changes
258 games played, win percentage of 57.17%. This is the higher end of tier 1, which is as expected as most of their games have been the low TV range 1000 to 1500 and on the whole the secret league teams are mostly tier 1.5 or tier 2 with a few tier 1. There is no issue, no need to change them, though their Catcher cost was reduced by 10k as in 2016 edition the human catchers price was dropped.

Season 3 Changes
207 games played, win percentage of 61.58%. This is higher than I would like. However most games in Secret League are low to mid TV. Apart from the win percentage being a little higher than I would like the team also needed a change to make it more different to Humans. Currently they were too similar so they were essentially a better version of Humans sans Ogre. So I reduced the Blitzers from 4 to 2 so they have less S access, but they gain Side Step, which makes them more feel more like Elves. This should reduce their win percentage a very small amount, and differentiate them from Humans a bit more.

Season 4 Changes
After another 540 games played and a win record of 55% exactly, I am happy with how this race is performing. They are now locked.

Team design by Garion and Deyempe
Rationale and background by Garion
Icons by Deyempe
Player pics by Knut_Rockie and coloured by Garion

Last update: November 24, 2020