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0-16 | Lineman | 50,000 | 6 | 3 | 3+ | 4+ | 9+ | GA | SP | |
0-2 | Thrower | 90,000 | 6 | 3 | 3+ | 2+ | 9+ | Sure Hands, Pass, Running Pass | GAP | S |
0-4 | Catcher | 75,000 | 8 | 2 | 3+ | 5+ | 8+ | Catch, Diving Catch, Dodge | GA | S |
0-2 | Blitzer | 95,000 | 7 | 3 | 3+ | 4+ | 9+ | Block, Side Step | GAS | P |
Re-roll counter | 60,000 | |||||||||
Apothecary | Yes | |||||||||
Special Rules | Elven Kingdoms League, Old World Classic | |||||||||
Tier | 1 |
Player Pics
Icons
Linemen
Throwers
Catchers
Blitzers
Background
Half-Elf teams were never very common, though every now and again one made its presence felt on the Blood Bowl circuit. However recently there has been a huge increase in the number of Half-Elf players and teams. No one knows exactly what caused this recent boom in the Half-Elf population though some believe it is more than coincidence that it is 20 years since Jordell ‘the Cyclone’ Freshbreeze and Hubris 'Pain-Giver' Rakarth were in their prime and touring The World with the Talon Tearaways. They only played together for a year before their bitter rivalry destroyed the team, but in this year the two elf legends of the game left their mark on The World in more ways than one.
Rationale
This was a pretty straight forward roster. I wanted them to be humans with agility access to represent their elf half. Though I did not want them to have access to a big guy, as they are half elves they would not wish to play with such a creature and consider them selves above such lowly life forms. I considered giving them all extra arms, just to represent their heightened ability with the ball, but it just looked a bit to bolted on, so I settled for just giving the Thrower and Catcher these buffs in the form of Diving Catch and Strong Arm. Strong Arm doesn't initially give them a better passing roll though allows them to throw a bit further than a normal human on a 3+, and should make developing a passing game a good option.
The only thing left to consider was the Re-Roll price, and I felt 60k would be appropriate. Although all Elves and Humans have 50k rr's I thought Half-Elves should probably be 60k as I imagine them to fight amongst them selves a fair bit about their blood line and so on. Also from a balance perspective it seemed right so that they had a downside over normal humans other than their lack of a Big Guy.
Season 2 (2020 Edition) Changes
Changes made to the Pa stat in line with Humans and Elf Union teams, as the thrower is now Pa2+ anyway I added the Running Pass skill to give them some uniqueness/flavour.
Team design by Garion and Deyempe
Rationale and background by Garion
Icons by Deyempe
Player pics by Knut_Rockie and coloured by Garion