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Basic principle: buy RR's at the startup of a team. since they are twice the price after your first game
at the expense of RR's more Fanfactor, speed, and blocking power in the team.
at the expense of RR's and Fanfactor more speed and blocking power in the team.
As Phoenix Warriors, the High Elf thowers, are only 10k more expensive than a lineman for the gain of the very useful Pass skill and future access to passing skills, getting one at the start is not a bad idea.
As Phoenix Warriors, the High Elf thowers, are only 10k more expensive than a lineman for the gain of the very useful Pass skill and future access to passing skills, getting one at the start is not a bad idea.
These setups give you all the position players needed for a very competant passing game right from the start.
These setups give you all the position players needed for a very competant passing game right from the start.
Taking advantage of the cheap throwers (80k compared to 70k for linemen) gives you a much better passing game to start with and quickly allows you to develop a surehands or accurate thrower.
Blocking power and Pass, Catch combo should make up for the fact you have only the 1 RR, early elf teams need cash for an apothecary and replacements as quickly as possible, the higher the FF the better
(If you care about your players or you fear a casualty in your 1st game(s) trade in a RR for the apoth for all setups above - note that with an Armour Value of 8 for all HE players except Lion Warriors, the risk of a permanent injury or death in your first game isn't too severe)
at the expense of RR's more speed in the team.
See Also High Elf Strategy and Skill Selection Survey
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