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Starting out with the Ogre gives him a bit more time to skill up and gives that bashy flavour that can really help against the strength teams. It is also an option in tournaments or divisions packed with power teams - he'll help to shore up a crumbling LoS. It's a matter of preference if you start with an Ogre on a Human team. Also with the 2 catchers it allows a decent throwing game too.
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This is an all-round starting line-up, with one Thrower to save rerolls on pick-up, and a Catcher to lend assistance with extra range and dodging ability. Variation B sacrifices a reroll for an extra lineman, to avoid running short-handed, a situation most non-Elf/Skaven teams (including Humans) are not well suited too.
Without catchers or throwers (spp sinks) those passing and touchdown spp's go instead to your linemen. This'll help them to skill up much faster, so by the time you do include catchers in your lineup they can score at will, supported far more effectively by the men around them.
This one seems so far quite fast scoring, yet a bit bashier variant. Getting RR and an apo after one-two games is a priority, unless you need to replace injured or dead players. Once again, the lack of skills to linemen can hamper team's long-term success. Catchers are also fragile, so one should always have at least one in reserve, occasionally skilling up on the pitch, in case the best scorer goes off the pitch for reason or another.
See also Human Strategy and Skill Selection Survey
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