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"They didn't enter the pitch as such, but appear! I don't think I've ever been so terrified. Truly a vision from hell, lead by a thing as big as a town house and eyes of pure fire!"
Colours
Red and 'O-Naturale'
Helmet & Emblem
Red with the Khorne symbol
Roster
0-16 | Khorne Marauders | 60,000 | 6 | 3 | 3 | 8 | Frenzy | GS | MAP | ||
0-2/4 | Bloodletters | 100,000 | 6 | 4 | 2 | 8 | Bloodlust, Frenzy, Regenerate | GS | AP | ||
0-1 | Bloodthirster | 180,000 | 6 | 6 | 2 | 10 | Bloodlust, Regenerate, Mighty Blow, Frenzy, Tentacles | S | GAP | ||
Re-roll counter | 70,000 gold pieces each | ||||||||||
Apothecary | No | ||||||||||
Star Players | Chaos not Slaanesh |
Player Icons
Khorne Marauders
Bloodletters
Bloodthirster
Special Rules
Mimicking instability is either very easy or very difficult, depending on how you are playing the game. Therefore use one of the 3 below, depending on the package you use.
1. If you play Table Top, demons are given blood lust with NO thralls to bite. However if they fail a blood lust it is not a turn over.
2. On CRP clients use normal vampire rule, and the marauders gain thrall.
3. On an lrb client like ski junkies, use pre lrb 3 vampire rules. Where a failed blood lust means the player doesn't turn up and is lost in the warp for the drive.
Depending on this, depends on how many Bloodletters you should be able to take. Generally TT should have 2 and lrb clients 4 (as it's doubtful 4 will turn up for a drive anyway). Feel free to play around with this to change how competitive you wish the team to be.