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Khorne Killers


"They didn't enter the pitch as such, but appear! I don't think I've ever been so terrified. Truly a vision from hell, lead by a thing as big as a town house and eyes of pure fire!"
Colours
Red and 'O-Naturale'
Helmet & Emblem
Red with the Khorne symbol
Roster

 0-16  Khorne Marauders  60,000  6  3  3  8  Frenzy  GS  MAP 
 0-2/4  Bloodletters  100,000  6  4  2  8  Bloodlust, Frenzy, Regenerate  GS  AP 
 0-1  Bloodthirster  180,000  6  6  2  10  Bloodlust, Regenerate, Mighty Blow, Frenzy, Tentacles  S  GAP 
 Re-roll counter  70,000 gold pieces each 
 Apothecary  No 
 Star Players  Chaos not Slaanesh 



Player Icons
Khorne Marauders

Bloodletters

Bloodthirster


Special Rules

Mimicking instability is either very easy or very difficult, depending on how you are playing the game. Therefore use one of the 3 below, depending on the package you use.

1. If you play Table Top, demons are given blood lust with NO thralls to bite. However if they fail a blood lust it is not a turn over.
2. On CRP clients use normal vampire rule, and the marauders gain thrall.
3. On an lrb client like ski junkies, use pre lrb 3 vampire rules. Where a failed blood lust means the player doesn't turn up and is lost in the warp for the drive.

Depending on this, depends on how many Bloodletters you should be able to take. Generally TT should have 2 and lrb clients 4 (as it's doubtful 4 will turn up for a drive anyway). Feel free to play around with this to change how competitive you wish the team to be.

Last update: May 24, 2014