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Chaos Dwarf Roster | |||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | |||
0-16 | Hobgoblin Runners | 6 | 3 | 3 | 7 | G | ASP | 40k | |||
0-6 | Chaos Dwarf Blockers | 4 | 3 | 2 | 9 | Block, Tackle, Thick Skull | GS | AMP | 70k | ||
0-2 | Bull Centaur Blitzers | 6 | 4 | 2 | 9 | Sprint, Sure Feet, Thick Skull | GS | AP | 130k | ||
0-1 | Enslaved Minotaur | 5 | 5 | 2 | 8 | Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal | S | GAPM | 150k | ||
Re-Rolls | 70k (140k after team creation) | ||||||||||
Apothecary | Yes | ||||||||||
Stars available for inducement | |||||||||||
Star Player | MA | ST | AG | AV | Skills | Price | |||||
Zzharg Madeye | 4 | 4 | 3 | 9 | Loner, Hail Mary Pass, Pass, Secret Weapon, Strong Arm, Sure Hands, Tackle, Thick Skull | 90k | |||||
Nobbla Blackwart | 6 | 2 | 3 | 7 | Loner, Block, Dodge, Chainsaw, Secret Weapon, Stunty | 130k | |||||
Rashnak Backstabber | 7 | 3 | 3 | 7 | Loner, Dodge, Side Step, Sneaky Git, Stab | 200k | |||||
Grashnak Blackhoof | 6 | 6 | 2 | 8 | Loner, Frenzy, Horns, Mighty Blow, Thick Skull | 310k | |||||
Hthark the Unstoppable | 6 | 5 | 2 | 9 | Loner, Block, Break Tackle, Juggernaut, Sprint, Sure Feet, Thick Skull | 330k | |||||
Morg ānā Thorg | 6 | 6 | 3 | 10 | Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate | 430k |
This is the safest roster out of those posted. 4 Re-rolls means that picking the ball up with your Bull Centaur will be easier and safer. Starting with all 6 Chaos Dwarves increases the likelihood they will be awarded MVP in your first few games and will generally make them quicker to skill up. Starting with only 1 Bull Centaur means you are a little weaker in terms of Ma and St than you could otherwise be.
Dropping one Re-roll and one Chaos Dwarf Blocker means you can take a second Bull Centaur from the start. Bulls are your most valuable players, your main ball carriers and your players in most need of skills quickly, so taking both from the start means developing them will be easier and quicker. The added St of an having both Bull Centaurs is invaluable and with 20k left over you will be able to buy another Chaos Dwarf in no time. However starting with 3 re-rolls can leave you little room for errors or bad luck althogh an experienced coach should be able to cope fine with 3.
This roster starts with all your Chaos Dwarf Blockers which means they will be able to develop quickly from your first game. Including a Minotaur means you have a powerful Blitzer in the line up albeit not a very reliable one. Also including the Minotaur from the start means getting it skilled up will be easier. The main problem with this roster is that starting with no Bull Centaurs means that you do not have any good ball carriers. The hobgoblins will have to do the job but they are very fragile and will be targeted by your opponent's blitzers, also with St3 and no block or dodge coverage they will be quite easy to pick off.
6 Blockers means plenty of early block, which should reduce the need for rerolls. 2 bulls gives you mobile ST4 and extra range, and without the unpredictability of a wild animal or the risk of a loner fail. Hobgoblins offer a tiny bit of agility but with only 3 there is not such a soft core to the team as there is with the other lineups.
An apothecary should help avoid early losses, but save it for the bulls or blockers.
Just bear in mind that only 2 rerolls needs careful management when playing, but the 6 players with block should hopefully help out there.