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High Elf
Blitzer
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1st normal skill: Dodge
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2nd normal skill: Side Step/Tackle
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Later normal skills: Dauntless, Shadowing, Diving Tackle, Strip Ball, Leap, Fend, Jump Up
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Double Skills: Mighty Blow or Guard
If +AG: Leap, then Strip Ball, on normal
Catcher
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1st normal skill: Dodge
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2nd normal skill: Block/Wrestle
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3rd normal skill: Side Step/Strip Ball/Tackle/Frenzy
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Later normal skills: Fend, Diving Catch, Leap, Shadowing, Diving Tackle, Pass Block
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Double Skills: Nerves of Steel, Guard
Thrower
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1st normal skill: Leader/Sure Hands
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2nd normal skill: Dodge/Accurate
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3rd normal skill: Block/Dodge
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Later normal skills: Nerves of Steel, Side Step, Fend
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Double Skills: Strong Arm, Guard
Linemen
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1st normal skill: Block/Wrestle
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2nd normal skill: Dodge/Tackle/Side Step
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Later normal skills: Strip Ball, Diving Tackle, Fend, Dauntless, Jump Up
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Utility skills: Kick, Dirty Player
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Double Skill: Guard
If +AG: Leap, then Strip Ball, on normal (after Wrestle)
As with all elven teams 1 frenzy player is very useful, not only by surfing but just the surfthreat will cause opponents to play more hesitantly along the sidelines, which makes breaking thru easier.
I usually prefer a catcher due to longer threat range (SvenS))
Last update: November 25, 2017