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Tomb Kings Roster | |||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | |||
0-16 | Skeleton Linemen | 5 | 3 | 2 | 7 | Regeneration, Thick Skull | G | ASP | 40k | ||
0-2 | Anointed Throwers | 6 | 3 | 2 | 7 | Pass, Regeneration, Sure Hands | GP | AS | 70k | ||
0-2 | Anointed Blitzers | 6 | 3 | 2 | 8 | Block, Regeneration | GS | AP | 90k | ||
0-4 | Tomb Guardians | 4 | 5 | 1 | 9 | Regeneration, Decay | S | GAP | 100k | ||
Re-Rolls | 70k (140k after team creation) | ||||||||||
Apothecary | No | ||||||||||
Stars available for inducement | |||||||||||
Star Player | MA | ST | AG | AV | Skills | Price | |||||
Bryce 'The Slice' Cambuel | 5 | 3 | 2 | 8 | Chainsaw, Loner, Regeneration, Secret Weapon, Stand Firm, Thick Skull | 130k | |||||
Skrull Halfheight | 6 | 3 | 3 | 8 | Loner, Sure Hands, Thick Skull, Accurate, Nerves Of Steel, Pass, Regeneration | 190k | |||||
Ivan 'The Animal' Deathshroud | 6 | 4 | 2 | 8 | Block, Disturbing Presence, Juggernaut, Loner, Regeneration, Strip Ball, Tackle | 230k | |||||
Ramtut III | 5 | 6 | 1 | 9 | Loner, Break Tackle, Mighty Blow, Regeneration, Wrestle | 360k |
With only Ag 2, ball handling is critical. Ag 2 w/ Sure Hands gives a flat 75% chance for an uncontested pickup (no use of RR allowed - fail and your Turn ends), and (against developed teams) prevents use of the Strip Ball skill.
This trades away both your ball-handlers for a 2nd positional with Block (& +1 AV) and an unskilled "lineman" that is slower but has Thick Skull. If you are willing to bash your opponent while trying to pick up the ball with Ag 2 (base 50%, or 75% w/ a RR), this is your starting roster. Since Khemri don't use Apo's, the 10k to spare goes toward a Throw-Ra as your next Player purchase.
Just variation 2 where you trade one re-roll for a Thro-Ra. Without a Thro-Ra you're likely to use a reroll to pickup the ball anyway, so why not get it as a skill instead? Moreover this solution frees both blitzers to be blitzers and not ball carrier. And you start with 12 players.