Recent Forum Topics NBFL Season 33: Chic... | Fumbbl Cup - Are you... | Build big, long live... |
Skaven Roster | |||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | |||
0-16 | Linemen | 7 | 3 | 3 | 7 | G | ASPM | 50k | |||
0-2 | Blitzers | 7 | 3 | 3 | 8 | Block | GS | APM | 90k | ||
0-4 | Gutter Runners | 9 | 2 | 4 | 7 | Dodge, Weeping Dagger | GA | SPM | 80k | ||
0-2 | Throwers | 7 | 3 | 3 | 7 | Pass, Sure Hands | GP | ASM | 70k | ||
0-1 | Rat Ogre | 6 | 5 | 2 | 8 | Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal | S | GAPM | 150k | ||
Re-Rolls | 60k (120k after team creation) | ||||||||||
Apothecary | Yes | ||||||||||
Stars available for inducement | |||||||||||
Star Player | MA | ST | AG | AV | Skills | Price | |||||
Fezglitch | 4 | 7 | 3 | 7 | Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon | 100k | |||||
Rasta Tailspike | 8 | 3 | 3 | 7 | Loner, Catch, Extra Arms | 120k | |||||
Kreek Rustgouger | 5 | 7 | 2 | 9 | Mighty Blow, Prehensile Tail, Ball & Chain, Loner, No Hands, Secret Weapon | 130k | |||||
Skitter Stab-Stab | 9 | 2 | 4 | 7 | Loner, Dodge, Prehensile Tail, Shadowing, Stab | 160k | |||||
Glart Smashrip | 5 | 4 | 2 | 8 | Block, Grab, Juggernaut, Stand Firm, Claw, Loner | 190k | |||||
Hakflem Skuttlespike | 9 | 3 | 4 | 7 | Loner, Dodge, Extra Arms, Prehensile Tail, Two Heads | 200k | |||||
Glart Smashrip Jr | 7 | 4 | 3 | 8 | Loner, Block, Claw, Juggernaut | 210k | |||||
Headsplitter | 6 | 6 | 3 | 8 | Loner, Frenzy, Mighty Blow, Prehensile Tail | 340k | |||||
Morg 'n' Thorg | 6 | 6 | 3 | 10 | Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate | 430k |
The core to any Skaven team is getting 3 Gutter Runners, 2 Blitzers and 3 re-rolls - what you fill the rest with is largely a matter of personal preference. Deviate from this recommendation at your own risk.
Not every coach believes that the Rat Ogre is a desirable positional in a new or developed Skaven team, whether it's really worth that much in added TV. Likewise many coaches believe a Thrower is really only ever better at moving the ball forward than a gutter runner if he rolls a +AG.
Despite rats' tendency to fall apart in a stiff breeze, unless you're playing in a League or Tournament don't worry too much about taking an apo or spare players. The risk of losing a positional before you can scrape up 50k for an apo isn't that great, and in any open play setting* you can always re-roll the team in a worst case scenario. Go for quality positionals or more RR's if you can.
(* i.e. in Blackbox, in Ranked outside of tourneys, and in League outside of an actual active league, anywhere you can retire the team and just start over if the first couple/few games go horribly wrong.)
All 4 GR's.
Good for entering tough leagues or tourneys where early casualties can be expected.
Either you get 2 throwers, or 1 thrower and 20k in the bank towards a fast apo.
Getting the ROgre early increases the chances of getting MVP on him, and having a St 5 is not a bad thing.
Sacrifices a RR for the apo. With only 2 RR's (and the no-skill Frenzy ROgre), conservative play is well advised - not recommended for new coaches.