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Shambling Undead Roster | |||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | |||
0-16 | Skeletons | 5 | 3 | 2 | 7 | Regeneration, Thick Skull | G | ASP | 40k | ||
0-16 | Zombies | 4 | 3 | 2 | 8 | Regeneration | G | ASP | 40k | ||
0-4 | Ghoul Runners | 7 | 3 | 3 | 7 | Dodge | GA | SP | 70k | ||
0-2 | Wight Blitzers | 6 | 3 | 3 | 8 | Block, Regeneration | GS | AP | 90k | ||
0-2 | Mummies | 3 | 5 | 1 | 9 | Mighty Blow, Regeneration | S | GAP | 120k | ||
Re-Rolls | 70k (140k after team creation) | ||||||||||
Apothecary | No. Necromancer may raise dead. | ||||||||||
Stars available for inducement | |||||||||||
Star Player | MA | ST | AG | AV | Skills | Price | |||||
Throttlesnot 'The Impaler' | 6 | 2 | 3 | 7 | Dirty Player, Dodge, Leap, Loner, Regeneration, Secret Weapon, Stab, Stunty | 100k | |||||
'Rotten' Rick Bupkeis | 4 | 3 | 2 | 8 | Loner. Dirty Player, Sneaky Git, Regeneration | 110k | |||||
Bryce 'The Slice' Cambuel | 5 | 3 | 2 | 8 | Chainsaw, Loner, Regeneration, Secret Weapon, Stand Firm, Thick Skull | 130k | |||||
G'Ral Blodschüker | 7 | 3 | 3 | 7 | Catch, Dodge, Loner, Sure Feet, Wrestle | 160k | |||||
Skrull Halfheight | 6 | 3 | 3 | 8 | Loner, Sure Hands, Thick Skull, Accurate, Nerves Of Steel, Pass, Regeneration | 190k | |||||
Ivan 'The Animal' Deathshroud | 6 | 4 | 2 | 8 | Block, Disturbing Presence, Juggernaut, Loner, Regeneration, Strip Ball, Tackle | 230k | |||||
Frank N Stein | 4 | 5 | 1 | 9 | Break Tackle, Mighty Blow, Stand Firm, Thick Skull, Loner, Regeneration | 270k | |||||
Gretchen Wächter 'The Blood Bowl Widow' | 7 | 3 | 4 | 8 | Disturbing Presence, Dodge, Foul Appearance, Jump Up, Loner, No Hands, Regeneration, Shadowing, Side Step | 280k | |||||
Ramtut III | 5 | 6 | 1 | 9 | Loner, Break Tackle, Mighty Blow, Regeneration, Wrestle | 360k | |||||
Count Luthor Von Drakenborg | 6 | 5 | 4 | 9 | Loner, Block, Hypnotic Gaze, Regeneration, Side Step | 390k |
A solid mix, recommended for coaches new to BB or Undead.
Undead really benefit from having all positionals early on as few starting teams can deal with 4 Dodge players, and the extra speed is an added bonus. Also with 6 scoring players SPP can be spread around evenly and allows for dynamic team development.
However, protecting all 4 of those Ghouls can be a challenge until your roster has a few skills on it. And as always, starting with only 2 Re-rolls does leave you very little room for mistakes or bad luck.
This roster also leaves you 40k which can either be used on a spare Zombie or saved up to toward buying that 3rd Re-roll.