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Wood Elf Roster | |||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | |||
0-16 | Linemen | 7 | 3 | 4 | 7 | GA | PS | 70k | |||
0-4 | Catchers | 8 | 2 | 4 | 7 | Catch, Dodge, Sprint | GA | SP | 90k | ||
0-2 | Throwers | 7 | 3 | 4 | 7 | Pass | GAP | S | 90k | ||
0-2 | Wardancers | 8 | 3 | 4 | 7 | Block, Dodge, Leap | GA | SP | 120k | ||
0-1 | Treeman | 2 | 6 | 1 | 10 | Loner, Mighty Blow, Thick Skull, Take Root, Throw Team Mate, Stand Firm, Strong Arm | S | GAP | 120k | ||
Re-roll | 50k (100k after team creation) | ||||||||||
Apothecary | Yes | ||||||||||
Stars available for inducement | |||||||||||
Star Player | MA | ST | AG | AV | Skills | Price | |||||
Swiftvine Glimmershard | 7 | 2 | 3 | 6 | Loner, Fend, Side Step, Disturbing Presence, Stab, Stunty | 130k | |||||
Willow Rosebark | 5 | 4 | 3 | 8 | Loner, Dauntless, Side Step, Thick Skull | 150k | |||||
Gloriel Summerbloom | 7 | 2 | 4 | 7 | Loner, Accurate, Dodge, Pass, Side Step, Sure Hands | 160k | |||||
Eldril Sidewinder | 8 | 3 | 4 | 7 | Loner, Catch, Dodge, Hypnotic Gaze, Nerves of Steel, Pass Block | 200k | |||||
Curnoth Darkwold | 7 | 3 | 4 | 7 | Loner, Dodge, Frenzy, Jump Up, Leap, Wrestle | 240k | |||||
Jordell Freshbreeze | 8 | 3 | 5 | 7 | Loner, Block, Diving Catch, Dodge, Leap, Side Step | 260k | |||||
Zolcath the Zoat | 5 | 5 | 2 | 9 | Loner, Sure Feet, Juggernaut, Mighty Blow, Disturbing Presence, Prehensile Tail, Regeneration | 280k | |||||
Maple Highgrove | 3 | 5 | 1 | 10 | Loner, Grab, Mighty Blow, Stand Firm, Thick Skull, Tentacles | 300k | |||||
Lucien Swift | 7 | 3 | 4 | 8 | Loner, Block, Tackle, Mighty Blow | 390k | |||||
Valen Swift | 7 | 3 | 5 | 7 | Loner, Accurate, Sure Hands, Nerves of Steel, Pass, Safe Throw | Included with Lucien | |||||
Morg 'n' Thorg | 6 | 6 | 3 | 10 | Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate | 430k |
3 RR gives you a nice cushion for bad luck, saves money in the long run both vs. buying your 3rd later, and also saves by avoiding losing AV 7 players to missed Dodge and Block rolls.
This roster leaves you 30k spare, this means you almost certainly have enough money to buy an Apothecary after your first game.
Wardancers are your most powerful weapon - starting with 2 Blodge Leapers is a tough roster to face.
30k toward apo, and then start saving up for your third Re-roll.
If you're going to have a Tree', getting one early maximizes the chance of getting MVP on it.
30k toward apo, and then start saving up for your third Re-roll.
Starting with a Catcher is very valuable, it makes hand offs more reliable and gives you a little extra movement. The Catcher also brings a little more protection and flexibility because of Dodge, and helps you milk Ag 4 Passes for spp if you have the luxury to try.
Only 10k toward Apo, but with any luck that will still be enough after first game.