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Wood Elf lineups

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Starting Rosters

 Wood Elf Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-16  Linemen  7  3  4  7    GA  PS  70k 
   0-4  Catchers  8  2  4  7  Catch, Dodge, Sprint  GA  SP  90k 
   0-2  Throwers  7  3  4  7  Pass  GAP  S  90k 
   0-2  Wardancers  8  3  4  7  Block, Dodge, Leap  GA  SP  120k 
   0-1  Treeman  2  6  1  10  Loner, Mighty Blow, Thick Skull, Take Root, Throw Team Mate, Stand Firm, Strong Arm  S  GAP  120k 
 Re-roll  50k (100k after team creation) 
 Apothecary  Yes 
 Stars available for inducement 
 Star Player  MA  ST  AG  AV  Skills  Price 
   Swiftvine Glimmershard  7  2  3  6  Loner, Fend, Side Step, Disturbing Presence, Stab, Stunty  130k 
   Willow Rosebark  5  4  3  8  Loner, Dauntless, Side Step, Thick Skull  150k 
   Gloriel Summerbloom  7  2  4  7  Loner, Accurate, Dodge, Pass, Side Step, Sure Hands  160k 
   Eldril Sidewinder  8  3  4  7  Loner, Catch, Dodge, Hypnotic Gaze, Nerves of Steel, Pass Block  200k 
   Curnoth Darkwold  7  3  4  7  Loner, Dodge, Frenzy, Jump Up, Leap, Wrestle  240k 
   Jordell Freshbreeze  8  3  5  7  Loner, Block, Diving Catch, Dodge, Leap, Side Step  260k 
   Zolcath the Zoat  5  5  2  9  Loner, Sure Feet, Juggernaut, Mighty Blow, Disturbing Presence, Prehensile Tail, Regeneration  280k 
   Maple Highgrove  3  5  1  10  Loner, Grab, Mighty Blow, Stand Firm, Thick Skull, Tentacles  300k 
   Lucien Swift  7  3  4  8  Loner, Block, Tackle, Mighty Blow  390k 
   Valen Swift  7  3  5  7  Loner, Accurate, Sure Hands, Nerves of Steel, Pass, Safe Throw  Included with Lucien 
   Morg 'n' Thorg  6  6  3  10  Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate  430k 

Variation 3 (3 RR, 1 WD)

  • 1 Wardancer
  • 10 Linemen
  • 3 Rerolls
  • Total 970k

3 RR gives you a nice cushion for bad luck, saves money in the long run both vs. buying your 3rd later, and also saves by avoiding losing AV 7 players to missed Dodge and Block rolls.

This roster leaves you 30k spare, this means you almost certainly have enough money to buy an Apothecary after your first game.

 

Variation 1 (2 RR, 2 WD)

  • 2 Wardancers
  • 9 Linemen
  • 2 Rerolls
  • Total 970k

Wardancers are your most powerful weapon - starting with 2 Blodge Leapers is a tough roster to face.

30k toward apo, and then start saving up for your third Re-roll.

 

Variation 2 (2 RR, 1 WD, 1 Tree)

  • 1 Treeman
  • 1 Wardancer
  • 9 Linemen
  • 2 Rerolls
  • Total 970k

If you're going to have a Tree', getting one early maximizes the chance of getting MVP on it.

30k toward apo, and then start saving up for your third Re-roll.

 

Variation 4 (2 RR, 2 WD, 1 Catcher)

  • 8 Linemen
  • 1 Catchers
  • 2 Wardancers
  • 2 Rerolls
  • Total 990k

Starting with a Catcher is very valuable, it makes hand offs more reliable and gives you a little extra movement. The Catcher also brings a little more protection and flexibility because of Dodge, and helps you milk Ag 4 Passes for spp if you have the luxury to try.

Only 10k toward Apo, but with any luck that will still be enough after first game.

 

Last update: April 22, 2020