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The Phantasms race was developed by DreadClaw, with help from other members of the FUMBBL community. For more information, read the Phantasms forum thread.
Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Allowed Skills |
0-2 | Spectre | 120000 | 4 | 4 | 2 | 8 | Stunty, Bonehead, Mighty Blow, Regenerate, No Hands | G |
0-12 | Poltergeist | 60000 | 5 | 2 | 4 | 7 | Dodge, Stunty, Regenerate, No Hands | A |
0-12 | Ghost | 40000 | 6 | 1 | 3 | 6 | Dodge, Stunty, Regenerate, Foul Appearance | A |
Name | Cost | MA | ST | AG | AV | Skills & Traits |
J'Ah Gull | 90,000 | 6 | 3 | 4 | 7 | Dodge, Stunty, Tackle, Side Step, Regenerate, Mighty Blow |
Re-roll counter: 60000 gold pieces each
Apothecary: No
Wizard: No
Phantasms, ectoplasmic entities, or just spirits are small ethereal beings, and are the main force behind necromancy. But while necromancy enslaves these spirits and brings only the vile and dark entities back to life a large Ectoplasmic "essence" remains untapped. These elusive, agile spirits are mostly found in spiritual places, and safehavens. Many a wanderer has been lost in the forests of Loren distracted and deluded by what they claim: "glowing lights" and "ethereal creatures". These mystical beings come in a few varieties and "forms" .... Often these entities are accompanied by a host of creatures close to the spirit realm, who either benefit from their presence, are naturally drawn to them. (And in Blood Bowl games, willing to pay to see the spirits play!). Though most are harmless, some of these creatures are dangerous and have been known to throw boulders, sticks, and various other items at threats or the opposing team! Some of these entities have found themselves captured by shrewd wood elves, powerful human mages and sometimes even by one of their own kind who is powerful enough to gain control over them... They force the spirits to play Blood Bowl, often for personal financial gain, fame or just because they love to see Blood Bowl being played!
Poltergeist: A common entity. These beings float and barely have essence left, but are still vulnerable to blows which disrupts their essence. Many years of studies have shown that although they are able to materialise long enough to strike a target, or knock on doors, rattle with chains, or punch somebody... Sadly they are unable to hold on to items. Some Poltergeists have been found guarding an item precious to them in life because they are unable to move it... Potential use for necromancy: possibly a whole new form of undead.. very interesting.
Spectre: An ancient entity. Through many years of studies, and sheer luck, I have found that over the course of years, nay aeons, Poltergeists grow. Slowly they gain power and endurance at the loss of agility. Though still unable to lift objects, these so called Spectres are terrifyingly powerful, and able to land more powerful blows upon the living when angered. Although it is only rumoured, people say a Spectre could easily break bones if they desired it. Most commonly found in places left alone for aeons with ancient graves or temples. Potential use for necromancy: Minimal due to vast spans of time needed to create such forms.
Ghosts: Ghosts are as common as Poltergeists, but inherently different. Unlike Poltergeists, Ghosts can actually solidify their mass to carry small burdens. This "Semi-Ethereal" shape makes them terrifying to look at. However, after intensive studies, I have found that although it makes Ghosts more versatile, their power to strike is lower, and ghosts can not grow as much as Poltergeists into the terrifying Spectre... At least not for as far as my research has shown. Most commonly these ghosts are searching to right some form of injustice done to them or their loved ones in life, or take care of something or someone. I am still studying if this is just a deviation of the Poltergheist or an entire different species. The fact remains that these creatures can move small objects and hold them. How or why they do this is still highly theoretical. Some ghosts have been found taking care of entire villages at night by ploughing, sowing and harvesting the fields, some try to scare people away from a place they hold dear, and some wander the lands searching for something... Potential use for necromancy: Unsure, due to inability to understand what exactly a ghost does and why Potentially huge.
Coach skill: Summon Entity. If a player dies on the opposing team the coach MAY choose to summon this player as a player (Poltergeist) if he has no more than 12 poltergeists and 15 players or fewer on the roster.