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The Sepulcher Sect race was developed by hunter, with help from other members of the FUMBBL community. For more information, read the Sepulcher Sect forum thread.
Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Allowed Skills |
0-1 | Shaman | 80000 | 6 | 3 | 3 | 8 | Leader, Hypnotic Gaze, Throw Team Mate | G |
0-4 | Acolyte | 50000 | 5 | 2 | 3 | 7 | Dodge, Stunty, Right Stuff | G, A |
0-16 | Revenant | 50000 | 4 | 2 | 2 | 7 | Dodge, Stunty, Stand Firm, Bonehead, Regenerate | S |
Name | Cost | MA | ST | AG | AV | Skills & Traits |
None | - | - | - | - | - | - |
Re-roll counter: 50000 gold pieces each
Apothecary: No
Wizard: Yes
In the Old World, human priests with dark interests can develop into Shamans with necromantic powers through years of study and research.
Shamans hold persuasive powers over a race of diminutive followers called Acolytes. Little is known about this secretive nocturnal race other than a penchant for and worship of the undead, as well as devotion as crypt keepers... those who maintain and protect sacred burial grounds from grave robbers.
Acolytes seek eternal (un)life, which is provided by the Shaman: upon death, the Shaman resurrects the Acolyte to Revenant form. Revenants are dumber and slower than Acolytes, but posess undead regenerative powers and skills of strength.
Shamans lead their Acolyte and Revenant followers into battle on the Blood Bowl pitch for blood and glory. No apothecaries are allowed or even desired, but Shamans can cast a fireball or lightning bolt spell with a 50k acquisition of necessary components.