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Skaven

Teams reviewed: Rotten Flesh Is Our Ecstasy, Rats Menent and Helena High

Gutter Runners

1st normal skill: Block
2nd normal skill: Side Step
3rd normal skill: Diving Tackle
Later normal skills: Pass Block, Tackle
Utility skills: Strip Ball (after Block)

1st doubles skill: Dauntless (or Foul Appearance or Very Long Legs)

If Dauntless: Horns preferred as doubles skill
If Block, Diving Tackle and Side Step: Prehensile Tail as doubles skill (sometimes)

If +AG: Leap preferred as normal skill (after Block); then Strip Ball or Big Hand
If +ST: Claw as doubles skill (sometimes)

Note: None of the teams surveyed showed signs of consistently building natural one-turners. One of them occasionally built them (perhaps for tournament purposes only).

Linemen

1st normal skill: Block
2nd normal skill: Tackle
Later skills: Pro, Pass Block, Shadowing
Utility skills: Dirty Player (first skill), Kick (after Block)

1st doubles skill: Claw (or Guard or Foul Appearance)
2nd doubles skill: If Claw 1st, then Razor Sharp Claws

If Foul Appearance: Pass Block preferred as normal skill (after Block)

If +AG: Pass Block preferred as normal skill (after Block)

Rat Ogre

1st normal skill: Guard
2nd normal skill: Break Tackle

1st doubles skill: Block
2nd doubles skill: Claw

Stormvermin

1st normal skill: Guard or Tackle
2nd normal skill: Mighty Blow
3rd normal skill: Tackle or Guard
(Some variation, but this is the most common ordering.)

1st doubles skill: Claw
2nd doubles skill: Foul Appearance or Razor Sharp Claws

If +AG: Dodge preferred as doubles skill

Throwers

1st normal skill: Accurate
2nd normal skill: Safe Throw
3rd normal skill: Block
4th normal skill: Tackle
Utility skill: Kick (only after first three normal skills)

1st doubles skill: Big Hand (or Strong Arm)

If +AG: Dodge preferred as doubles skill

Note: No data for development pattern if +ST.



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Last update: May 22, 2007