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It's important to get a high fan factor since it influences your income during the games to come. Don't buy a 12th player or an extra reroll, but increase your Fan Factor, it will pay back over the games to come earning you the new players and additional rerolls you need.
Another way of seeing it is that money simply bloats your team rating. Teams with high AV and/or regeneration might be able to get by with a slightly lower starting Fan Factor as these teams have less use for money. It will usually result in a team where you have more SPPs (and skills) than your opponent. However, I recommend to not start with anything lower than a Fan Factor of 5. / Christer
Another minor thing to consider is that a lot of people prefer to play against teams with a higher fan factor. Yes, it's more likely to mean that the Pitch Invasion works against them, but higher FF means a higher Gate and more money for everyone. Anything that helps get a game is a good thing and if you can contribute to rebuilding the team you just destroyed, all the better. If you have a bunch of positional players to fill in or RRs to buy up, don't underestimate how important earnings are. - BadMrMojo -
Not to mention that each kickoff roll there's a 5/18 chance (28%) of getting a result you can turn in your favor, instead of against you as is most probable if you have a low fan factor. During games with many kickoffs this alone may pay off. - humbe -
In FUMBBL, you have to give all your players names. These can be fantasy-style names, names of your friends, funny names....it's up to you. Obscene/offensive names are not allowed, and neither are names such as "Lineman 1" - it's not in the spirit of the league.
If, however, you are one of the many coaches who struggles to think of player names, then there are a number of sites that can help, by listing existing names or generating random names. Here are a few:
It's always a good idea to do some background reading if you want to create a really authentic Warhammer-world team. Often, Games Workshop's Warhammer world draws on real-world mythology and history. Of course, Games Workshop draws even more heavily upon the works of J.R.R. Tolkien, writer of the Lord of the Rings trilogy and associated books such as the Hobbit and the Silmarillion.
General
Amazons - Based upon the Amazons of Greek myth:
Lizardmen - GW based the Lizardmen fluff on Aztec, Inca and Mayan history/mythology:
Norse - Draws upon real Norse mythology (maybe that's why so many Scandinavians play BB?)
Elves - Based very much on the Elves of J.R.R. Tolkien. He even created two Elven languages, Quenya and Sindarin (you hear it spoken in the Lord of the Rings films!)
Khemri - Derived from Ancient Egyptian mythology (and loads of Mummy films!):