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This page covers features of test mode that are beyond the basic use cases e.g. learning to use the client.
Before you accept the game (where it says "do you want to start a game with these teams") you have the option to change the teams. The main things you will want to do are:
For all the above numbers, you can replace the player number with multiple numbers separated by spaces, or the word "all" for all players.
If you want to automatically generate these codes, you can use this spreadsheet, and an html version is in development. You may use this online tool for skills: http://elyoukey.com/fumbbltestcodes/
However, the standard settings for the client mean that you cannot copy and paste into the chat window. If you want to be able to copy and paste from office etc into the chat window, you need to adjust the java settings. The quick way to do this is to unzip the following file so that the .java.policy file ends up in your My Documents folder. Be aware however that if you are using Java for secure banking etc this could compromise security, but you can reverse the change by removing the file from My Documents. The zip file is here.
It is not possible to paste multiple lines at the same time - you will need to post the options one by one.
Other changes you can make to the client include changing the result of any dice throw, moving to certain turns, and changing all sorts of in-game options. The full list of commands available in test mode are located under the Help section in the FFB client's toolbar once you have a Test: game open.
If you want to have people spectate your game or if you want to see replays, you have to spot the Game ID XXXXXX.
Link to spectate: https://fumbbl.com/ffblive.jnlp?spectate=XXXXXX
Link to replay: https://fumbbl.com/ffblive.jnlp?replay=XXXXXX
NB: At present there is no defined and easy means of finding the Game ID. One option however is, before setting up your TEST game, go to Current Games (https://fumbbl.com/p/games). Find a game that is "starting" (big circle, just above "spectators") and hover over the "starting" text. Make a note of the number. When you start your test game the Game ID will be an incremental number from this one. At this point it's trial and error to find out what your number is, or refresh Current Games once you start your TEST game and note which number is missing.
It appears from experimentation that the Game ID is assigned as soon as the first coach enters the Game Name and clicks the "Start New Game" button. It does not need the second coach to join to create the Game ID.
You can use /gameid to get the game ID