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Werewolf Teams



 0-16  Lineman  50,000  6  3  3  8  Lycanthrope*  GA  SP 
 *  Werewolves  120,000  8  3  3  8  Claw, Frenzy, Regeneration  n/a  n/a 
 Reroll counter  70,000 gold pieces each 
 Apothecary  Yes 
 Star Players  Necromantic 


  • Lycanthrope - A player with this skill must roll 1D6 prior to the start of the game. On a roll of a 5 or 6 the player transforms in to a Werewolf. The players base stats and cost change to that of the Werewolf above. Any additional stat increases or decreases are then added/subtracted. The player also gains the skills Claw, Frenzy and Regeneration. Please contact your league admin to do this after every game. After the game the player transforms back in to the lineman. It is the same player no matter which form he takes, so SPP and skills gained in either form works just as it would with a normal player.


Player Pics


Player Icons
Linemen

Werewoves


Famous Teams
Westside Werewolves - First Appeared in 2nd edition

Background

Werewolf teams have all but vanished from the game after most of them found their homes in Necromantic teams, but ever so often a Werewolf team hits the big time. The first of these was the Westside Werewolves. They are the yardstick that all subsequent Werewolf teams would be measured.

Unlike the Werewolves of Necromantic teams (where the real money is) the players in Werewolf teams generally have not fully mastered Lycanthropy yet and many of their players fail to transform in to their superior form prior to the game. Even seconds before the ball is kicked off you can see the humans straining every muscle in their body trying with every fibre of their being to transform, sadly this invariably leads to a horrible mess on the pitch and little else.

Rationale

This team is based on the 2nd edition werewolf roster in which players can randomly turn in to Werewolves. However there were a number of limitations preventing me from making it exactly the same. The main change is that the transformation has to take place pre-game because it is not possible for this to happen in the client so league admin will have to manage your team after you ready it for your next game and make rolls for each player.

The Werewolves just keep the same stat line as those in the Necromantic team, and the Linemen are just your standard humans though they get A access as well as G access. The reasons I gave them A access are two fold. Firstly Werewolves have A access so it would feel harsh not allowing them to have the skills they typically would have. I also gave them A access as from a fluff perspective I felt that even when in their human form they would still have the heightened senses etc.

Re-rolls had to be 70k as well because the roster is very irregular and it is better to stay on the side of caution rather than make them too good.

Team design, rationale and background by Garion
Artwork by Knut Rockie, coloured by Garion
Icons by Whatball

Last update: November 22, 2014