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8 Witch elves? Sign me up!
Advantages
speed - up to 8 MV 7 positionals
up to 8 frenzied jump up dodgers
AG 4 across the board
Disadvantages
Squishy - AV 7 doesn't hold up well
up to 8 frenzied jump up dodgers... (Frenzy blows positioning and can pull you into bad blocks)
No STR skill access except on doubles
No starting block or ball handling skills
Starting Rosters
2 re-rolls is an absolute minimum for any team, but especially for a team with no Block. This will be a tricky roster to get to grips with as your Linemen have av7 and no defensive skills and with 2 rr and no block you will likely find your self in trouble in the first game or two. That said these are still elves so scoring is easy and Witch Elves have Ma7 with Dodge and Jump Up so you need to get them skilled up asap.
3 Re-rolls for any team with no starting blocking or ball handling skills. 3 Witches provides you plenty of firepower and every person on the team is AG 4 and can handle the ball. First purchase is APO, then the rest of your witches.
Priestesses - fill the linewoman role for the team, but can also be expected to handle the ball like any other elf. a +AG early in development should turn that Priestess into a ball carrier/thrower role, but aside from that most will develop the same
Witches - these will develop just like the Standard Dark Elf Witches. one or two should be wrestle strip ball leap, and the rest i like to turn into hitters barring a +AG early in development.
Conclusion
8 Witch Elves. Nothing else needs said.