easilyamused
Joined: Jun 06, 2008
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  Posted:
Jun 20, 2015 - 17:32 |
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Are you planning on linking this app to Fumbbl?
My main concern would be GW to be honest. If you try to make this commercial in any way you can expect them to drop on you from a great height.
Although if you are doing it as a completely free to play app with no chance of in game purchases then you should be OK. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Jun 20, 2015 - 18:01 |
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bmceldowney
Joined: Oct 15, 2011
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  Posted:
Jun 20, 2015 - 18:01 |
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Scar006 wrote: | I myself have more experience with classical game frameworks and sprites rather than dom manipulations, I therefore would tend to go with a game framework just due to familiarity. |
Totally reasonable. As I mentioned, I didn't think it would be a popular choice.
I'd still like to contribute if I can. |
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bmceldowney
Joined: Oct 15, 2011
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  Posted:
Jun 20, 2015 - 18:05 |
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easilyamused wrote: | Are you planning on linking this app to Fumbbl?
My main concern would be GW to be honest. If you try to make this commercial in any way you can expect them to drop on you from a great height.
Although if you are doing it as a completely free to play app with no chance of in game purchases then you should be OK. |
That is my concern as well.
Honestly, I don't see any reason to wrap this in a mobile app. Just make a responsive web app and let anybody browse to it from whatever device they want. That would avoid any app store legalities. |
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Scar006
Joined: Aug 24, 2004
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  Posted:
Jun 20, 2015 - 18:27 |
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koadah wrote: |
I keep pushing this because he may just come back and say "actually guys, we already have something that is 60% done".
He may well have strong opinions.
He may well want you to at least ave a word with Kalimar.
He may not be keen on having the project openly available and named FumbblSomething.
So yeah, evaluate your options but I wouldn't do a great deal of work until the Boss says yea or nay.
Unless you are planning your own back end that is. |
You are right, we should probably wait for confirmation that at least not already a lot of development has been going on.
I hope we will have an answer soon so we could start developing the first prototype... |
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tmagic
Joined: Nov 01, 2015
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  Posted:
Nov 02, 2015 - 00:07 |
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Hi, was any progress made on this?
I ask because I've just (for my own amusement) put together an HTML5 replay viewer for Bloodbowl 2, and it might not be such a huge stretch to adapt it to also become a lightweight FUMBBL client (playback/spectate only). |
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Roland
Joined: May 12, 2004
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  Posted:
Nov 02, 2015 - 00:23 |
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That would be awesome!
It means i can spectate on my apple phone, right?
I think Scar006 got involved in another project and left this client as is.
It's open source, so you could continue his work or use it in your own if you like
It's written in Perl though :S |
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m0gw41
Joined: Jun 12, 2012
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  Posted:
Nov 02, 2015 - 00:35 |
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Replays and spectating on a mobile device would be amazing! |
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koadah
Joined: Mar 30, 2005
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  Posted:
Nov 02, 2015 - 00:52 |
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tmagic
Joined: Nov 01, 2015
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  Posted:
Nov 02, 2015 - 04:30 |
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Well it's not ready yet, I'm pretty sure that the server code would blow up if more than one browser hit it at once (yes, in 2016, I've created a single-user-website).
It's just html + svg + css3 and looks like this in chrome browser: http://imgur.com/OQhc7fi , for an idea of how it could look on an iPhone, step back about 8 feet from your monitor then squint.
My code reads replay files written by the cyanide game client, extracting player locations and dice rolls for each frame of 'game state', then sending them to the browser which just moves some coloured squares about. Perhaps fumbbl works the same, broadcasting individual messages for each step of the game; if so, it may then be possible to translate those messages instead, but I have no idea of how the java client and server sockets are connected - if it would require any fumbbl changes at all then it's most likely a complete non-starter. |
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