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koadah



Joined: Mar 30, 2005

Post   Posted: Jun 12, 2024 - 10:06 Reply with quote Back to top

Garion wrote:


Core Rules

-Remove Star player Special Rules - Push to death zone
-Remove MB+2 from the game - but keep as an option on Fumbbl
-D3 nominated MVP return
-Rushes/GFI become more difficult, first 2+, 2nd 3+, 3rd 4+ - Disagree. But not strongly. DZ. But rename back to GFI!
- officious ref removed, bring back throw rock, BH max. Or only send off for one drive - Full casualty table including death. Twisted Evil
-blitz! kick off result counts as a normal team turn again, but retains the limited number of players can move rule
-HMP cannot be wildly inaccurate - Only because WI is removed to DZ
-Accurate and cannoneer returned to one skill
-cloud burster and safe pass back to one skill
-revert injujry/cas table to Blood Bowl 2016 version (which in turn fixes apo)
-remove redraft, introduce ageing roll from 4th skill, gain a Niggle if failed. 1d6 4+ to get no injury, 5+ on 5th skill 6+ on 6th skill.
-Get rid of Leap's max +1 modification
-hypnotic gaze has a variable roll after the skill so adjusted for specific players like Blood Lust (2+) (3+) etc...
-remove low cost linemen rule
-remove prayers of nuffle
-revert skills ups and stat increases to the previous version, but you do not have to take any skill when you skill up, you can opt not to and incur no price increase But can you take TWO skills next time?
-1 rr a turn again
-Diving catch now works no matter what if the ball ends up in the players tackle zone
-Claw and Mighty Blow are allowed to stack again
-sweltering means rushes are not possible - DZ
-bring back IGMEOY - Is fouling so good now that we actually need this?
- fix wildly inaccurate passes - just remove it? DZ


Go back to teams have 6 race specific stars... skaven shouldn't be popping up everywhere

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Last edited by koadah on %b %12, %2024 - %12:%Jun; edited 1 time in total
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 12, 2024 - 10:14 Reply with quote Back to top

Yes IGMEOY is needed. Too many games are decided by blind luck fouling every turn. Igmeoy brought the game back to being about positional play. Not brain dead rolling

As for skills yeah. The skill is banked but not used.

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 12, 2024 - 11:33 Reply with quote Back to top

About DE: Runners should have PA 2+. If there is the fear of Dump-Off getting too good, just give -1 to Dump-Off pass, but it's very important to have at least 1 player able to pass the ball because DE are the slowest Elven team. A PA 3+ Runner is basically a Leader caddy.
As an aside, I'd change Dump-Off like so:
when a Blitz against the Dump-Off player is declared, they can decide to throw the ball at any point of the attacker's move.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 12, 2024 - 11:49 Reply with quote Back to top

MattDakka wrote:

when a Blitz against the Dump-Off player is declared, they can decide to throw the ball at any point of the attacker's move.


That doesn't work. Wizard used to work like this in LRB4 and you'd have to move 1 square and check to see if the opponent interrupted to use the wizard each square of movement. It was a horrible TT process.

Just revert Dump off to how it worked before it was fine. and give Runners Pa2+

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