Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jul 31, 2024 - 13:37 |
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See https://en.wikipedia.org/wiki/Tilt_(poker)
Tilt is a poker term for a state of mental or emotional confusion or frustration in which a player adopts a suboptimal strategy, usually resulting in the player becoming overly aggressive. Tilting is closely associated with another poker term, "steam".
Placing an opponent on tilt or dealing with being on tilt oneself is an important aspect of poker. It is a relatively frequent occurrence due to frustration, animosity against other players, or simply bad luck.
The term originated from pinball where physically tilting the machine causes some games to flash the word "TILT" and freeze the flippers.
Tilt is also common in other games, especially chess and esports. Tilting in esports causes players to "lose control due to anger". The most extreme reaction is termed a "ragequit", angrily leaving the match or quitting the game, physically turning off the device or breaking a part like a monitor or control device by smashing it.
Common causes of tilt
The most common cause of tilt is losing, especially being defeated in a particularly public and humiliating fashion. In poker, a bad beat can upset the mental equilibrium essential for optimal poker judgment, causing frustration. Another common cause of tilt is bad manners from other players causing frustration which eventually leads to tilting.
Though not as commonly acknowledged or discussed, it is also quite possible to go on "winner's tilt" as a result of a positive trigger: such as winning unexpectedly, or going on a string of good luck. Strong positive emotions can be just as dizzying and detrimental to one's play as negative ones. Tilting and winner's tilt can both lead to the same habits.
Advice when tilted
For the beginning player, the elimination or minimization of tilt is considered an essential improvement that can be made in play. Many advanced players claim to have outgrown "tilt" and frustration, although other poker professionals admit it is still a "leak" in their game.
One commonly suggested way to fight tilt is to disregard the outcomes of pots, particularly those that are statistically uncommon. So-called "bad beats," when one puts a lot of chips in the pot with the best hand and still loses, deserve little thought; they are the product of variance, not bad strategy. This mindset calls for the player to understand poker is a game of decisions and correct play in making the right bets over a long period of time.
Another method for avoiding tilt is to try lowering one's variance, even if that means winning fewer chips overall. Therefore, one may play passively and fold marginal hands, even though that may mean folding the winning hand. This may also imply that one plays tightly— and looks for advantageous situations.
Once tilt begins, players are well-advised to leave the table and return when emotions have subsided. When away from the table, players are advised to take time to refresh themselves, eat and drink (non-alcoholic) if necessary, and take a break outside in the fresh air.
If none of these work in lessening tilt, players are advised to leave the game and not return to playing until they have shaken off the results that led to the tilt.
Tilt must be taken seriously, requiring immediate attention following its presence. The progression in poker for chronically tilted players may be significantly hindered as their judgement becomes progressively impaired as agitation becomes more prominent. Paying close attention to playing statistics can assist in preventing this, as a statistical overview of recent hands can reduce the player's likelihood to play impulsive hands habitually. |
Last edited by Sp00keh on Jul 31, 2024; edited 1 time in total |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jul 31, 2024 - 13:38 |
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See also https://en.wikipedia.org/wiki/Negativity_bias
The negativity bias, also known as the negativity effect, is a cognitive bias that, even when positive or neutral things of equal intensity occur, things of a more negative nature (e.g. unpleasant thoughts, emotions, or social interactions; harmful/traumatic events) have a greater effect on one's psychological state and processes than neutral or positive things.
In other words, something very positive will generally have less of an impact on a person's behavior and cognition than something equally emotional but negative.
One of the early lessons in BB is that, you will notice the bad dice (skull skull, or failed pickup, etc) much more than the successful ones (push pow, successful pickup) Everyone does this, it's kind of unavoidable, so best to just accept that you have this bias
From this post https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=32776
Matchups are never completely even. There can be mismatches in all factors, from the macro to the micro:
- Coaching skill, roster vs roster, team development, TV difference, inducements
- Touchdowns on the scoreboard, players off the pitch
- Kick rolloff, setup, kickoff event, weather, ball scatter
- Positioning, marking, claiming space, screening, etc
- Dice results, bashing, picking up the ball, passing, dodging, fouling etc
Calling individual dice results the 'micro' level is correct. But they're also the most visible, people can get tilted by this smallest level of detail, without acknowledging the larger issues that have lead them into the bad situation
So you have a negativity bias, and you will occasionally roll bad dice. To improve at the game, you must accept that bad dice will occasionally happen to everyone, and also that if it's costing you the game, it's because of the larger, more macro issues above it. It's usually some earlier positioning mistakes that actually costs the game, rather than the dice itself |
Last edited by Sp00keh on Jul 31, 2024; edited 2 times in total |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jul 31, 2024 - 13:40 |
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So what is tilt then really?
Tilt often comes from the clash of expectation vs reality
You want a certain outcome, the game does not provide it, and you get angered by the discrepancy
Single player games are very winnable, they are so good now at the balance of appearing challenging but still able to be beaten. Blood Bowl is nowhere near that accommodating. You lose and that's it, and it makes it very clear, it doesn't do anything to soften the emotional blow
The answer is 2 things:
Firstly: Lower your expectations. Beginners are not very good at this game, because it has so much complexity, a dedicated and experienced playerbase, and not much transferrable skills from other games. This will help your desired outcome to be closer to what is likely
The second is: Get better. If you can play and learn with a clear head and calm outlook, you will improve faster, and absorb advice & guides more effectively. This will help your likely outcome to be closer to what is desired
Ok so what should I do?
Firstly, read the section above about 'Advice when tilted'
Try and review your matches and spot your mistakes
Reviewing and learning from it requires a certain process. Basically, when you rewatch a fresh loss you will naturally be looking for injustices and reasons to blame on why you got beat. But this is unhelpful. Instead, try to focus on what fixable mistakes you actually made. It isn't easy when you're angry, but mastering this game does mean some amount of mastering (or at least recognising) your emotions and your biases
As a starting point for analysis, see this vintage but still relevant post https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=1850
Check through the list and consider if you made avoidable mistakes
1) Do All Non-Dice Roll Moves First
If the Ball is in Range of an opponent always cover it with these moves, protect the ball!
2) Do important 2 dice blocks second!
Do not start your drive off with a big guy unless you are out of rerolls. Do not ever roll dice with him first again unless you are out of rerolls! Your blitz should be the most important and well thought out block of your turn. Your Blitz should always be a 2db if you can make it one and should garner you an important field position.
3) After you have covered the ball and done your 2 dice blocks you should do your important 1d6 ball rolls next. The Ball should be protected so even if you mishandle the ball handling you can recover from this roll next turn.
4) Next, if you feel inclined, do your unimportant gratuitous 1db, but remember that positioning is important, if you fail a 1db you just gave your opponent an oportunity to move a player wherever he wants to freely. Many times it is better to lave a lineman holding a position so the other team can't move their player rather than fail a risky 1db.
5) Don't block with big guys first, dont blitz with big guys unless it is extremely gratuitous both are rookie moves.
6) Foul like a surgeon not like a clubber, foul tactically or strategically and when you do make it count, fouling a 0spp lineman because he was there is lame unless you have the ref, fouling the str 5 wardancer is just good sense.
7) Keeping your opponents from scoring Td's and scoring your own are the keys to winning a Blood Bowl Match. Remember this.
(The mistake on the 7th one there is forgetting what wins games. Forgetting about the ball, forgetting to defend and instead getting drawn into a bash war, forgetting when to score, forgetting about getting into scoring range, etc)
Another useful process might be to set small achievable goals as progression targets
If you are brand new, can't expect to be winning all the time
But find small victories where you can
So examples might be:
- Successfully avoid making those 7 mistakes above in a drive / in a game
- Score a touchdown
- Stop an opponent scoring on their drive / in a game
- Score a touchdown in turn 8 of my drive
- Score a touchdown on the opponent's drive
- Out bash the opponent in a drive / in a game
- Get a win against a coach with a certain rank, and move up the ranking levels each time: Rookie / Experienced / Veteran / Emerging Star / Star / Super Star / Megastar / Legend
- Get myself to each of those rankings
- Get a positive win% |
Last edited by Sp00keh on Jul 31, 2024; edited 1 time in total |
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Gridironman
Joined: Mar 18, 2022
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  Posted:
Jul 31, 2024 - 14:49 |
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Permission to add these rules ina video, I was able to read them once, rediscover them organically and reaffirm them from reading your guidelines. It will be after my S1 BCL videos and intorduction to league videos.ONce I am caught up with S2 of NCBA 7s and BCL I will hop to making this kind of video. |
_________________ An Amorican Nuffler that bashed in his youth. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jul 31, 2024 - 15:42 |
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Do you mean the 7 numbered mistakes? Yea they're not my content anyway its from that link above it |
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LexusD
Joined: Nov 13, 2021
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  Posted:
Jul 31, 2024 - 15:44 |
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Would also like to add that dealing with tilt is another reason why playing Boodbowl is useful for real life. Life ain't fair neither and working with one's emotions can really help improve your experience at work, in a relationship, or whatever (add smart-ass remark here, JK). |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Jul 31, 2024 - 16:57 |
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The problem with the advice of how to deal with tilt I see is that this is a game that takes an hour to play, and if you go on tilt on turn 2, you can't just get up and leave. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jul 31, 2024 - 17:28 |
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No. that's true
The above advice only helps on a wider picture, and to maybe gain a more resilient mindset
If you do actually tilt turn2, then all I can say is maybe try not to mentally abandon the game
Instead, just salvage what you can
By which I mean, forget the overall picture of the game and how bad it's going, and concentrate on each gamestate in front of you, and try and do the best play for that given turn that you can
Every situation IS salvageable, even if the percentages might be very very low
So playing at a disadvantage and not giving up, is practice for winning in bad situations, for when you’re in a must-win game, etc.
It does require mental fortitude which again isnt easy
Probably the best advice for this is, rather than thinking ‘oh I have had a setback this game is over now’,
Instead, try to just focus on the gamestate in front of you and work out the best plan you can find
Consider each situation as a puzzle to be tackled, and find your enjoyment in the problem-solving that this game (excels at) offering you
I find losing can be hard to take, but if I made bad mistakes then I can get salty with myself for a long time after
If I lost but played well, I don’t mind it as much. I’ve given it my best shot and that’s all you can hope for in a match anyway |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jul 31, 2024 - 18:00 |
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Not every situation is salvageable, many are, but not all. Is the feeling of hopeless doom which creates frustration.
Not giving up easily helps, but some games are lost early, no matter what you do. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Jul 31, 2024 - 18:40 |
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moph
Joined: Sep 16, 2020
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  Posted:
Jul 31, 2024 - 19:03 |
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Just thank You spOOkeh, that was good to read. |
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Carthage
Joined: Mar 18, 2021
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  Posted:
Jul 31, 2024 - 20:18 |
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My method is to assess the situation, if it looks like there is a <10% chance of recovering the situation through traditional tactics, then just make a few positioning moves then start rolling crazy 6+s and up blocks. If something bad happens then you can laugh about it, if something good happens you can laugh about it harder. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jul 31, 2024 - 20:39 |
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Mmmm, yea. Some of this ties back to my post about 'How To Win When The Situation Looks Bad':
https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&p=774392#774392
There's a few responses to being at a big disadvantage:
- Tryhard to win
- Try some lols / mess about and see what happens
- Get tilted, salty, mentally checkout, concede, soft concede, whatever
Being tryhard is draining, but is good practice on not giving up and will help you get better, and will work more often than you think
Trying some crazy plays for the lols is also fine really. You may end up damaging your team or losing even harder, but it means you retain a better mental state
Also if opponent thinks you have checked out, they may let their guard down a bit, and sometimes you can claw back a surprise draw
The tilt option is the worst. It gives you nothing apart from a bad mood |
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ThierryM
Joined: Mar 27, 2015
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  Posted:
Aug 01, 2024 - 08:36 |
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With age comes Wisdom.
Wisdom is the best thing to calm tilts.
And hopefully, as tilting is bad for your heart at a certain age !! )
Isn't there an tee-shirt saying "Keep Calm and Play Blood Bowl" ? |
_________________ Breeder of Bony Legends ! |
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Garion
Joined: Aug 19, 2009
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  Posted:
Aug 01, 2024 - 09:14 |
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An elastic band mechanism when suffering too many cas would be a good rule change I think. When you find your self at 7 or 6 players there's often little you can do unless you're a fast agile race. And invariably there is nothing you can do at this point until the end of the drive.
This is the worst type of tilt imo. As bad dice can mostly be mitigated by good positioning. Though obviously not always.
I like the way MCP handles tilt in relation to suffering injury... basically player cards have 2 profiles. 1 is their standard profile. The other is when they get injured, but before they die, and typically they are slightly stronger or faster or have different skills.
I think something similar would be interesting in blood bowl.
Where each team has player cards, when certain criteria is met the remaining players cards are flipped giving them a slight buff.
For example you could have Dwarf Teams, when they have 7 players or less, flips their cards. Linemen might get +1av. Blitzers gain break Tackle, Runners gain sprint. Etc....
Or if you're Goblins maybe remove ooligan from the roster, instead making them your special ability, when you're down to 7 players ooligan comes on and can't be sent off till the end of the drive.
Something like that. Or you could make it a rule that is the same for every team... once you're down to 7 players, give MB to a player of choice in your team and modifiers for Av and inj no longer apply to your team. The rule could have a name too like Dig In, or Tenacious, Dogged etc..
That's just off the top of my head. But I do think an elastic mechanic would be good. When things go wrong for a team in terms of attrition it tends to snowball. Nothing too significant, but some small buff to help you along |
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