Lokragen
Joined: Aug 20, 2015
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  Posted:
Oct 26, 2024 - 12:19 |
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Is there data on fumbll, with all the skills used in the game, to see which one is played or not? |
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Sharkrudi
Joined: Dec 19, 2011
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  Posted:
Oct 26, 2024 - 17:35 |
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no |
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Jopotzuki
Joined: Oct 07, 2011
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  Posted:
Oct 26, 2024 - 17:38 |
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Without seeing any data, the top 5 skills are (not in any spesific order):
-block
-dodge
-guard
-mighty blow
-tackle
The worst skills are in the passing-skills. People take leader then maybe some other 1 times out of 100. |
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Lokragen
Joined: Aug 20, 2015
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  Posted:
Oct 26, 2024 - 17:53 |
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I admit it's especially the one not played that interests me, yes the half in the pass is very little played, like force stuff, not often used |
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Garion26
Joined: Nov 28, 2021
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  Posted:
Oct 26, 2024 - 18:10 |
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Block is by far king particularly based on how often actually used
Wrestle sneaky git dirty player are in the third tier (as the fouling actions come up once per player turn at most barring odd edge cases) |
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The_Murker
Joined: Jan 30, 2011
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  Posted:
Oct 27, 2024 - 04:26 |
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The random skill selection option is cool and enjoyed by a lot of people. In order for it to work in a balanced way, the system needs to have some sub-par skills in each group, imho, in order for random skill selection to have some 'risk' associated.
That's my best defense for 'piling-on' and the like, if this turns into a 'these skills are pointless' thread. Piling On & Arm Bar must exist, so that you don't get something as strong as Guard or Mighty Blow with every random roll.
My guess is that no one on FUMBBL has ever taken Arm Bar as a full price skill. Ever. Is it the most popular skill over on BB3 with the Twitch streamers? (poke-jab) |
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Lokragen
Joined: Aug 20, 2015
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  Posted:
Oct 27, 2024 - 11:14 |
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This is really the worst argument I can hear to defend skills that are not or little used.
to summarize, you say that as randomness is strong/appreciated, we prefer to make certain skills useless to nerf randomness WTF
Blood bowl skills should all be interesting (of course there will always be some stronger than others) to bring a tactical and strategic contribution to the game, before even thinking about randomness (moreover criticized in BB3 because it unbalances the game in an infinite ladder) |
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koadah
Joined: Mar 30, 2005
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  Posted:
Oct 27, 2024 - 11:35 |
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Lokragen wrote: | This is really the worst argument I can hear to defend skills that are not or little used.
to summarize, you say that as randomness is strong/appreciated, we prefer to make certain skills useless to nerf randomness WTF
Blood bowl skills should all be interesting (of course there will always be some stronger than others) to bring a tactical and strategic contribution to the game, before even thinking about randomness (moreover criticized in BB3 because it unbalances the game in an infinite ladder) |
That's the way of the world. Some people like stuff. Others don't. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Oct 27, 2024 - 12:43 |
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I would like to see the bad skills made a little better, and then the TV add of chosen skills brought down to 15k/30k, with randoms remaining at 10k/20k. But I get it, yeah. The current system works okay. |
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Zlefin
Joined: Apr 14, 2005
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  Posted:
Oct 27, 2024 - 14:47 |
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is the data on skill pickrates still collected? I know many years ago there was some place that had stats on skills picked by race/position or something like that. |
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