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Bluegill87



Joined: Nov 29, 2015

Post   Posted: Nov 25, 2024 - 08:08 Reply with quote Back to top

https://fumbbl.com/p/player?player_id=16601919

This here is the offending player and he's done it too many dang times, at pivotal game breaking moments. A both down result where, when I'm in "power through the turn mode" pops the Juggernaut before my brain can stop my finger in time because I wanted the Wrestle instead.

Yes I realize this is partly a coaching issue, in that I need to discipline myself NOT to do this. But I mean...how often do I need to play this team in order to discipline myself so that I don't keep randomly forgetting down the line?

Sure I could fire the player, or he'll inevitably be killed along the way. But I'd like to think there's a point here worth making.

When the ball carrier is in sight, Juggernaut is only really useful on the sidelines where a blitz can shove him into the crowd. I really think Wrestle should be given priority and am curious to see if this can generate any interest.

EDIT: Or even better, have it be a choice which one you wish to proc. Wrestle or Juggernaut, least then a person could react to it better in the heat of the turn.
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 25, 2024 - 11:05 Reply with quote Back to top

maybe learn to play with the keyboard instead of clicking... this will make you consider every click more while you learn the keys...

plus when you've learned to use the keyboard its much harder to miss click

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Bluegill87



Joined: Nov 29, 2015

Post   Posted: Nov 25, 2024 - 12:03 Reply with quote Back to top

Garion wrote:
maybe learn to play with the keyboard instead of clicking... this will make you consider every click more while you learn the keys...

plus when you've learned to use the keyboard its much harder to miss click


That sounds painfully slow and somewhat clumsy to learn, and rarely have I seen a coach that uses this method. Plus even if I did get the method down, I could still see myself making this same mistake when I'm in my rhythm.

It's not that hard to imagine right? Why I'm suggesting this? I've seen the speed at which coaches can maneuver their turns, clicking a prompt can be lightning fast and instantaneous when you do it enough.

So much so that it becomes like a 2nd nature to you that when you know you're going to make the move you want, you wouldn't give that all too familiar "Yes" button a 2nd glance when you're "in the zone".

If I'm being frank though, Jugg before Wrestle in the command order seems like something of a minor oversight to a very rare occurrence. It's probably not very often a player has both skills after all. I've only just stumbled upon it after being around for this long.

Though I'm sure I'd still find a way to misclick even if the choice was given on one command prompt...I dunno just some quality of life food for thought for y'all.
Habeli



Joined: Mar 04, 2004

Post   Posted: Nov 25, 2024 - 12:36 Reply with quote Back to top

I've suffered same when I try to play fast. Just should always take breath in once before clicking through all the pop-ups.
Same goes also for bloodlust and moving. Choosing block dice and such.
I know some ppl hate to play with me, since I'm slow nowadays, but I hate myself more, if I ruin the game by missclicking and/or missing some rule by trying to be hasty.
More so if I let the opponents comments make me play their game and not my own game.

Of course the code could be better, but not sure if these things are a priority over some other things that are more quality of life improvements.
Bluegill87



Joined: Nov 29, 2015

Post   Posted: Nov 25, 2024 - 13:14 Reply with quote Back to top

Habeli wrote:
I've suffered same when I try to play fast. Just should always take breath in once before clicking through all the pop-ups.
Same goes also for bloodlust and moving. Choosing block dice and such.
I know some ppl hate to play with me, since I'm slow nowadays, but I hate myself more, if I ruin the game by missclicking and/or missing some rule by trying to be hasty.
More so if I let the opponents comments make me play their game and not my own game.

Of course the code could be better, but not sure if these things are a priority over some other things that are more quality of life improvements.


Well said, and yes I don't actually PLAN to make this mistake again. It's easy enough to say that when it's only been a few hours after the happening. But memory has a way of fading until that critical relapse...

I'm not always a speed demon at this either, some turns really get me scratching my head that the thinking required will slow my maneuvering to a crawl.

I am curious though, does anyone think the prompt of Juggernaut before Wrestle seem kind of...out of place? Like the game is asking you to push a player as a priority before a move that was literally designed to counter Block.

As trivial as it may seem to most, it's just this one thing that's been nagging me.
Bram



Joined: Jan 04, 2008

Post   Posted: Nov 25, 2024 - 13:49 Reply with quote Back to top

Why don't you organize a poll?
MerryZ



Joined: Nov 28, 2005

Post   Posted: Nov 25, 2024 - 14:43 Reply with quote Back to top

Its fine as it is.

Skills ask question, read question, ansver question.

Simple.

Luv.

Merreh

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