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Cathaidan



Joined: Sep 24, 2007

Post   Posted: Jan 08, 2025 - 17:33 Reply with quote Back to top

So... The following interaction happened this morning during a game, and it has me confused.

Both teams set up at the start of the game. Kick-Off result is a Blitz. Chaos Dwarf Bull-Centaur activates for the blitz. Moves 5 squares, hits a dwarf blocker, chooses not to follow up, and then rushes. Rolls a 1 on the rush. Immediately falls down, Blitz is over.

My question is, I know I don't get a Team RR on that, but he has Sure Feet... Why didn't the Sure Feet reroll trigger?
razmus



Joined: Jun 23, 2017

Post   Posted: Jan 08, 2025 - 17:42 Reply with quote Back to top

The skill starts with "Once per team turn,[...]" and blitz according to the errata/faq, isn't a team turn.

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razmus



Joined: Jun 23, 2017

Post   Posted: Jan 08, 2025 - 17:47 Reply with quote Back to top

(And actually, the FAQ specially covers Sure Feet currently.)
Quote:
Q: Can the Sure Feet skill be used on moves outside of a player's activation, such as those provided from the Blitz results on the Kick-off Event table? (p75)
A: No. The Sure Feet skill can only be used during that player's activation.

I think they've messed up the terminology.. since Blitz says the players activate, but they've previously said the Blitz event isn't a team turn. >shrug<

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Prez



Joined: Aug 02, 2003

Post   Posted: Jan 08, 2025 - 17:49 Reply with quote Back to top

Agree its not a TRR, due to it being a Blitz.

But thought built in skills allowing a RR can be implemented. Like Catch

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razmus



Joined: Jun 23, 2017

Post   Posted: Jan 08, 2025 - 17:57 Reply with quote Back to top

Here's the guide for what is usable during a blitz kickoff event.

Catch doesn't say anything about being used during a team turn, but then... it's moot because there is nothing possible to catch during a Blitz kickoff event. (There's no ball during the kickoff event, and nothing can be thrown...)

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razmus



Joined: Jun 23, 2017

Post   Posted: Jan 08, 2025 - 17:59 Reply with quote Back to top

Prez wrote:
But thought built in skills allowing a RR can be implemented. Like Catch


And rerolls for Dodge, for example, explicitly aren't available per the errata/FAQ.

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MerryZ



Joined: Nov 28, 2005

Post   Posted: Jan 08, 2025 - 18:19 Reply with quote Back to top

Sure feet skill also says "once per team turn" so thats not on blitz kickoff

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Carthage



Joined: Mar 18, 2021

Post   Posted: Jan 08, 2025 - 18:28 Reply with quote Back to top

Because GW hates consistency in their rules.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 08, 2025 - 18:54 Reply with quote Back to top

You might find useful to check this:
https://fumbbl.com/note/christer/SkillUsage
as general reference about the skills disabled by "Blitz!" event.
Nightbird



Joined: Aug 02, 2003

Post   Posted: Jan 09, 2025 - 00:22 Reply with quote Back to top

razmus wrote:
Here's the guide for what is usable during a blitz kickoff event.



Hmmm...Pro can be used on a Blitz. Interesting. I guess because it is not guaranteed?

Also, aside from Y/N, what does the "-" stand for?

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The_Murker



Joined: Jan 30, 2011

Post   Posted: Jan 09, 2025 - 01:02 Reply with quote Back to top

- = "Does not apply

Catch is a "-" Because there can never be anything to catch on a BLITZ.
Jump Up is a "-" because no one is ever on the ground to begin a BLITZ, etc. etc.

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