CL
Joined: Oct 20, 2023
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  Posted:
Jan 03, 2025 - 13:15 |
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i think there should be a skill that gives you +1 armor when you trip or fail a dodge or jump. |
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ThierryM
Joined: Mar 27, 2015
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  Posted:
Jan 03, 2025 - 14:50 |
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Somersault ?
Even better in French : Roulé-Boulé ! |
_________________ Breeder of Bony Legends ! |
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CL
Joined: Oct 20, 2023
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  Posted:
Jan 03, 2025 - 15:37 |
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and wouldnt it be cool if like if u fouled with the ball carrier you could argue the call twice. |
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MerryZ
Joined: Nov 28, 2005
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  Posted:
Jan 03, 2025 - 15:51 |
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Less, not more skills. |
_________________ Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies. |
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Rawlf
Joined: Jul 15, 2007
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  Posted:
Jan 03, 2025 - 16:25 |
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You could just get +AV? It would be even better. |
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Sifu
Joined: Jan 19, 2013
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  Posted:
Jan 03, 2025 - 16:44 |
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MerryZ wrote: | Less, not more skills. |
Less is more. More or less! |
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Brutus-Dagon
Joined: Feb 16, 2024
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  Posted:
Jan 03, 2025 - 17:52 |
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Pile Driver should give you the option to foul all models that fall down next to you. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Jan 03, 2025 - 20:03 |
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Bring back PO, make it AV only, make it work on fouls if not spotted on the original AV roll (as well as on blocks), and you go prone before the reroll so no skills on AV or Injury. |
_________________ Lude enixe, obliviscatur timor. |
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CL
Joined: Oct 20, 2023
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  Posted:
Jan 14, 2025 - 02:32 |
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I have a new one and this one is good.
Kneecapping. Like when a move 4 guy gets knocked over he can only move 1? Ok, so on a blitz, when you knock them down they can only move 1. I think it should be tried as 1 and cant move though. |
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Carthage
Joined: Mar 18, 2021
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  Posted:
Jan 14, 2025 - 02:36 |
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I wonder if making it a 1 turn take root effect on a blitz pushback only would be balanced or grossly overpowered |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Jan 14, 2025 - 02:50 |
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This game already suffers from a ton of complexity creep being a gate for new players to get through. New skills need to really justify their inclusion, and this one doesn't. This one just isn't impactful enough that people would ever really take it. |
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Carthage
Joined: Mar 18, 2021
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  Posted:
Jan 14, 2025 - 07:22 |
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You think so? Id say compared to most table top games this is incredibly approachable. I have taught a few people over the table and it doesn't really take that long before they understand their 3 or 4 types of actions they can take a turn and what most of the staple skills do. Some of the niche take a while I guess. Actually passing and throwing things is complicated, fortunately that's a bad option most of the time so it doesn't come up super often.
Feels more like a "easy to learn, hard to master" kind of game. |
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Carthage
Joined: Mar 18, 2021
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  Posted:
Jan 14, 2025 - 07:26 |
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Even with that being my opinion, there are plenty of skills that are both bad/mediocre and boring that they could combine into another skill to make space to not make it more complex.
Safe pair of hands and diving catch for example |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jan 14, 2025 - 10:37 |
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I believe some of those skills exist purely to make the table up to 12, so they can have a consistent number of skills on each table and in a way that can be rolled on with D6
Also there is complexity creep, coming from each new release
Since the 2020 rulebook, GW has imported their bad habit from other games like 40k, and each new star player or team rework has to include new unique special rules
It's fine for existing legacy players (us) and keeps things a bit more fresh, but for new players it's just a bigger and bigger pile of stuff they need to learn
Things like Trickster is a good example. it's a fun ability, but if you don't know about it and plan your turn around blitzing the illusionist, it could wreck your day
I don't like gotcha rules like that
I don't like rules creep
I am in favour of less rules, rather than more rules |
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koadah
Joined: Mar 30, 2005
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  Posted:
Jan 14, 2025 - 11:46 |
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Carthage wrote: | You think so? Id say compared to most table top games this is incredibly approachable. I have taught a few people over the table and it doesn't really take that long before they understand their 3 or 4 types of actions they can take a turn and what most of the staple skills do. Some of the niche take a while I guess. Actually passing and throwing things is complicated, fortunately that's a bad option most of the time so it doesn't come up super often.
Feels more like a "easy to learn, hard to master" kind of game. |
Yes. I think that it is full of unnecessary crap and they are adding more all the time.
I assume that it is aimed encouraging people to buy the next shiny new thing.
On the upside, you can ignore a lot of it until it crops up.
You can even ignore it when it crops up. |
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