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GreenWolf



Joined: Oct 05, 2008

Post   Posted: Jan 22, 2025 - 15:17 Reply with quote Back to top

Hello! I just went through some Ogre teams, rewatched some games and noticed that it is not so obvious to fill Ogre team with lots of rerolls to fight Bonehead. Well, I would say that I can see more Ogre teams with just 2 or 3 rerolls. On the other hand the common strategy for Vampire teams is to have more rerolls, 4 or 5 is not uncommon. Do any of you have any thoughts about how many rerolls for Ogres is just fine and why more people do not have 5, 6 or 8 of them?
Carthage



Joined: Mar 18, 2021

Post   Posted: Jan 22, 2025 - 15:20 Reply with quote Back to top

If you put 8 rerolls on an ogre team, you aren't fielding any ogres. You also want to keep TV low enough that you can induce riotous rookies if possible.
Bonehead is also less directly detrimental as it doesn't remove your own players or end your turn the way bloodlust does.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jan 22, 2025 - 15:37 Reply with quote Back to top

Ogres pay a fortune for good players, and they pay a fortune for rerolls. Everyone else being super cheap can afford them one fortune, but two? Also, as you develop the team, having a mix of pricey and fragile players means you need a bigger bankroll than most, and thus will take longer to stock up your Treasury, and will eat more Expensive Mistakes d3s to boot.

Ideally you'd have 5 Ogres, a Runt Punter, and 5 or so rerolls, plus 9 Gnoblars. Good luck on your journey, hope your season lasts a long time. But of course, by then, your Ogre team is ... not very scary. So much MB/T, the Gnoblars evaporate, the other side's 11 can answer your 6 no sweat, and, yeah, it's just a bad place to be.

You're playing Ogres. If you can't handle some bad dice, what are you even doing? Two rerolls would be quite nice, that's enough for blocks if all your blocks are 2d or 3d. A third reroll would be a sweet bonus, yah?

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 22, 2025 - 15:44 Reply with quote Back to top

Hello!
I suggest starting with 3 team rrs and getting Leader on the Runt Punter as soon as possible. Once you have Leader on Punter you could consider dropping 1 rr, for a total of 3 rrs, but you have to be very careful with your turn planning: that means to be prepared to some failure (bonehead, double skull, both downs, failed pick ups etc.) and to use the rrs only when really necessary. So, either a total of 2 team rrs + Leader or 3 team rrs + Leader. I don't suggest 5 or more rrs.
People generally don't buy lots of rrs with Ogres because 70k cost is expensive and not TV-efficient.
Ogres are better off at low TV and more than 4 rrs has diminishing return. Every rr you add means facing 3 or more skills on the opponent team.
Carthage



Joined: Mar 18, 2021

Post   Posted: Jan 22, 2025 - 17:25 Reply with quote Back to top

As far as developing them, if you have time go for block first then Break Tackle on most of them. As JR pointed out, once you are out of gnoblars, its really easy for an 11 man team to contain non-Break Tackle ogres. But that 2+ dodge makes them much more mobile. I've found it to be more useful than going for guard as the team really doesn't need it to find 2 die blocks.
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