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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 28, 2025 - 12:34 Reply with quote Back to top

What is your players' skill up approach while the Season is in progress? (please specify the race to have a clear context).
Do you still rush-farm a single ball carrier, aiming to build a 2-stat-boosts-mini-freak as soon as possible before they get too expensive and have to be retired?
Do you go for a low-profile build, minmaxing with Leader and 2 Primary skills on them, instead?
Do you carefully pick the skills just on few players, without skilling the Linemen at all, or do you randomise the skills on every player as soon as possible?
Who do you keep and retire when Season ends?

Debate! Very Happy
Garion



Joined: Aug 19, 2009

Post   Posted: Jan 28, 2025 - 13:26 Reply with quote Back to top

looks like this is a min max, +MAx2 ball carrier OTT edition from this point forth to me.... I wont be doing it. But how to cheese seasons looks pretty obvious to me

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 28, 2025 - 14:06 Reply with quote Back to top

The question is: can every team adopt that minmax approach?
Garion



Joined: Aug 19, 2009

Post   Posted: Jan 28, 2025 - 14:13 Reply with quote Back to top

no

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 28, 2025 - 15:14 Reply with quote Back to top

Exactly, hence the need to talk about specific races. Which races can minmax like that?
amazingprizzini



Joined: Dec 08, 2009

Post   Posted: Jan 28, 2025 - 15:41 Reply with quote Back to top

My maybe not terrible smart but maybe fun strategy will be use the re-draft with Dark Elves to build their version of wood elves, with 10 Mv 7 players that would normally be really hard to build since dark elves are usually so short on cash.

Curious how they play with the bonus speed, but this is more me wanting to try a different version of dark elves that I wouldn't normally get to play.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 28, 2025 - 15:46 Reply with quote Back to top

Just to make an example: with Tomb Kings I want Leader on my Thrower as soon as possible in a Season, because saving 50 TV is just too good and On The Ball very useful too. With a Dwarf Runner I could not take Leader, because the TV saved is just 30 and I could save the SPPs for +MA, instead.
Another example: on my Orc Thrower I probably want On The Ball as soon as possible, to offset his slow MA 5 while retrieving the ball at Kick-Off. I don't think I would bank the SPPs on him to get MA 6.
With the Season time window players must be useful as soon as possible, I think.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Jan 28, 2025 - 17:12 Reply with quote Back to top

It really depends on roster. Some teams just like having a ton of cash for mostly rookies. Like, if I were to play Lizardmen, I would only have 200k for redraft skills and fees, so I would just aim for two strong guys and a Skink, and every Skink would save for a stat, because I can only take back the best one. But if I'm doing my thing with all-Lino Humans, I will flood the board with random first skills so I can redraft a boatload of cheap and good players with my 400k skill/fee budget.

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tussock



Joined: May 29, 2011

Post   Posted: Jan 29, 2025 - 06:54 Reply with quote Back to top

Practically, teams need certain skills to shine, and however you can get those skills the quickest, you want to play as many games as you can with them instead of without them. The cheaper a player is to cycle, the better it is to random them.

Like, humans love a Block/Pro Ogre, but, Guard and Stand Firm are much quicker and let your Blitzers move onto proper hitting and dodging stuff much quicker.

But then, like late in the season, if you've got a new guy, or someone slow to skill, there's no point in waiting on stuff, you just gotta random and cycle if it's terrible.

And once your have players with enough good TV-efficient skills, you just save for stats, and push +AV onto anyone who won't use +MA well. Or, well, +ST or +AG is amazing in BB20, they're so hard to keep, but while you have them.

Though your favourite player, you can keep them basically forever, 160k of agents fees is normally pretty easy, and that's 8 seasons, 120 games. If you keep carrying them, down to linos and such, you should get like 300+ games, plenty of room for a legend STAG if you really want 'em, and the injuries will heal now.

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smeborg



Joined: Jan 04, 2019

Post   Posted: Jan 29, 2025 - 08:51 Reply with quote Back to top

I suggest the path for most teams is clear. Players (especially positionals) will be developed in pairs: one becomes multi-skilled, the other is a rookie at the start of the season (but will take over from the other player who is retired at the end of the season).

This will perhaps not work well for lone Big Guys, or for abominations ("factory products") such as Dwarf Runners with +2MA, Blodge, etc.. Can't say I'm going to shed a tear over that, lol.

This requires, though, a degree of ruthlessness (or at least clear thinking) on the part of the coach. There will be plenty of contrary temptations.

My expectation is that high-performing races with player-types that come in pairs (Vampires and Amazons are good examples) will thrive in environments that have seasons.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jan 29, 2025 - 12:53 Reply with quote Back to top

About positionals coming in pair: on my Khemri team I'm using just a Thrower, not 2, to keep the TV low.
I'm not sure about using a pair of ball carriers.
Without Seasons you could have a freak ball carrier and a back-up one with 2-3 skills.
If you use 2 one will be quite skilled, the other one will barely get SPPs, then you have to Re-Draft and pay him +20k without skills. Maybe it's better just to use a ball carrier for a Season or two, then fire and replace them with a Rookie one.

tussock wrote:

Though your favourite player, you can keep them basically forever, 160k of agents fees is normally pretty easy, and that's 8 seasons, 120 games. If you keep carrying them, down to linos and such, you should get like 300+ games, plenty of room for a legend STAG if you really want 'em, and the injuries will heal now.

How? +160k fee but you are not considering re-hiring the staff, which is around 150k-200k (assuming 50k rrs and Apo).
It's +310/+360, if you add the staff cost, plus the skills/stat boosts of the favourite player.
Also, the rest of the team would be made by unskilled scrubs.
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