koadah
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Joined: Mar 30, 2005
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  Posted:
Feb 07, 2025 - 12:28 |
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Garion
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Joined: Aug 19, 2009
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  Posted:
Feb 07, 2025 - 17:11 |
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Lovely seeing hiw little a 1600 redraft impacts teams outside the silly high TV ones that shouldn't exist 😁 |
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koadah
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Joined: Mar 30, 2005
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  Posted:
Feb 07, 2025 - 18:15 |
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Bram
Joined: Jan 04, 2008
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  Posted:
Feb 08, 2025 - 11:18 |
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I just redrafted my Araby team. It stood at 1660 TV (or something similar - I forgot the exact TV). I ended up with a 1375 TV team after the redraft.
You'd think that 1600 TV cap is enormous, but this is misleading. I ended up with A VERY LOW TV team instead.
I love big teams, but it seems that even here you can't keep them.
Now there's only CIBBL left...
PS: I seem to have lost 3 niggling injuries. Is that normal? It's cool anyway.
Garion wrote: |
Lovely seeing hiw little a 1600 redraft impacts teams outside the silly high TV ones that shouldn't exist 😁 |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Feb 08, 2025 - 11:20 |
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Bram wrote: |
You'd think that 1600 TV cap is enormous, but this is misleading. I ended up with A VERY LOW TV team instead.
I love big teams, but it seems that even here you can't keep them.
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Time for an: "Increasing the max Re-Draft budget to ..." thread.
Bram wrote: |
PS: I seem to have lost 3 niggling injuries. Is that normal? It's cool anyway. |
The explanation is:
once the team has been modified to comply, the redrafting process can be completed and the following sequence will be performed:
1. All Miss Next Game injuries on players will be removed
2. For each niggling injury on the players, a d6 roll will be made where rolling 4 or higher will remove the niggling injury (a +1 modifier is applied if the team has an apothecary)
3. For each "lasting injury" on a temporarily retired player, a d6 roll will be made in the same way as for niggling injuries above. If successful, the lasting injury is converted to a niggling injury instead. This newly created niggling injury will not be rolled for. |
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Bram
Joined: Jan 04, 2008
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  Posted:
Feb 08, 2025 - 12:36 |
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MattDakka wrote: | Bram wrote: |
You'd think that 1600 TV cap is enormous, but this is misleading. I ended up with A VERY LOW TV team instead.
I love big teams, but it seems that even here you can't keep them.
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Time for an: "Increasing the max Re-Draft budget to ..." thread.
Bram wrote: |
PS: I seem to have lost 3 niggling injuries. Is that normal? It's cool anyway. |
The explanation is:
once the team has been modified to comply, the redrafting process can be completed and the following sequence will be performed:
1. All Miss Next Game injuries on players will be removed
2. For each niggling injury on the players, a d6 roll will be made where rolling 4 or higher will remove the niggling injury (a +1 modifier is applied if the team has an apothecary)
3. For each "lasting injury" on a temporarily retired player, a d6 roll will be made in the same way as for niggling injuries above. If successful, the lasting injury is converted to a niggling injury instead. This newly created niggling injury will not be rolled for. |
Thanks for explaining. So I rolled three 4+ then. Cool.
So let's increase the redraft threshold to 2000 TV ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
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Garion
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Joined: Aug 19, 2009
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  Posted:
Feb 08, 2025 - 12:57 |
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your team is looking pretty healthy for starting season 2 lots of time to keep building |
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koadah
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Joined: Mar 30, 2005
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  Posted:
Feb 08, 2025 - 13:00 |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Feb 08, 2025 - 13:12 |
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Bram wrote: |
Thanks for explaining. So I rolled three 4+ then. Cool.
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Cheers!
If your team had the Apo just a 3+ was necessary to heal the NI, otherwise 4+. |
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koadah
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Joined: Mar 30, 2005
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  Posted:
Feb 08, 2025 - 13:22 |
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Garion
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Joined: Aug 19, 2009
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  Posted:
Feb 08, 2025 - 13:24 |
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Bram wrote: |
So let's increase the redraft threshold to 2000 TV ![Smile](./modules/PNphpBB2/images/smiles/icon_smile.gif) |
Increasing the re-draft limit is irrelevant if you don't increase the budget aloted for games played, wins etc.... |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Feb 08, 2025 - 13:26 |
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koadah wrote: |
I think that you are not supposed to keep that many players.
This is the min/max ruleset.
Or I suppose 1/2 season only ruleset. |
Or Amazons & Norse ruleset. ![Twisted Evil](./modules/PNphpBB2/images/smiles/icon_twisted.gif) |
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Garion
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Joined: Aug 19, 2009
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  Posted:
Feb 08, 2025 - 13:28 |
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MattDakka wrote: | koadah wrote: |
I think that you are not supposed to keep that many players.
This is the min/max ruleset.
Or I suppose 1/2 season only ruleset. |
Or Amazons & Norse ruleset. ![Twisted Evil](./modules/PNphpBB2/images/smiles/icon_twisted.gif) |
you forgot dorf and orc |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Feb 08, 2025 - 13:32 |
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Well, even Undead are good. Orcs and Dwarfs are good indeed, but they have slower ball carrier players.
Both Norse and Amazons have MA 7 players out of the box to carry the ball.
I guess that, if I had to pick two races only to play in this ruleset., I'd choose Norse and Amazons for the reason above. A MA 7 ball carrier after each Re-Draft is great. |
Last edited by MattDakka on Feb 08, 2025; edited 1 time in total |
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Garion
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Joined: Aug 19, 2009
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  Posted:
Feb 08, 2025 - 13:34 |
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Bram - Did you keep rookie players for an extra 20k? |
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