Igvy
Joined: Apr 29, 2007
|
  Posted:
Feb 15, 2025 - 21:48 |
|
Is there any reason to keep a player during redraft that has 0 spp? It seems they are just always more expensive despite no advantages. Similarly there seems no upside to holding onto injuries for average players.
Am i missing something? |
|
|
Solaris
![](./modules/PNphpBB2/images/avatars/upload/7089063986739f40cc065c.jpg)
Joined: May 29, 2023
|
  Posted:
Feb 15, 2025 - 21:57 |
|
No, not really.
Perhaps u are feeling emotional related to a player, but from a competetive view, there is now reason to keep him |
_________________
![Image Image](https://member.thenaf.net/nafsig/?uid=22731) |
|
Igvy
Joined: Apr 29, 2007
|
  Posted:
Feb 15, 2025 - 22:36 |
|
Solaris wrote: | No, not really.
Perhaps u are feeling emotional related to a player, but from a competetive view, there is now reason to keep him |
Thank you - suddenly many don't make the cut.
Interesting progression then, feels like linos with starting skills become more valuable
Edit: Or positionals |
|
|
MerryZ
![](./images/avatar/016.gif)
Joined: Nov 28, 2005
|
  Posted:
Feb 16, 2025 - 14:18 |
|
Yes, better teams are better.
Shocking, yes |
_________________ Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies. |
|
Carthage
Joined: Mar 18, 2021
|
  Posted:
Feb 18, 2025 - 14:51 |
|
I didn't think of it before now but it is odd that the tiers in the rulebook don't actually amount to anything mechanically. They're just an indicator of how hard a team may be to play. Redraft seems like the easiest place to have a mechanical impact, kind of surprised they didn't take that opportunity. |
|
|
CrisisChris
Joined: Dec 11, 2023
|
  Posted:
Feb 18, 2025 - 18:01 |
|
Carthage wrote: | I didn't think of it before now but it is odd that the tiers in the rulebook don't actually amount to anything mechanically. They're just an indicator of how hard a team may be to play. Redraft seems like the easiest place to have a mechanical impact, kind of surprised they didn't take that opportunity. |
You mean tiers should somehow trigger a mechanism during the re-draft that tries to balance the teams a bit more?
Sounds like a good plan. So you could have different tiers to allow a more easy entry to the game, while at a later point / during re-draft teams get balanced.
I like the idea and must admit I also never thought about that topic. |
|
|
CrisisChris
Joined: Dec 11, 2023
|
  Posted:
Feb 18, 2025 - 18:01 |
|
Carthage wrote: | I didn't think of it before now but it is odd that the tiers in the rulebook don't actually amount to anything mechanically. They're just an indicator of how hard a team may be to play. Redraft seems like the easiest place to have a mechanical impact, kind of surprised they didn't take that opportunity. |
You mean tiers should somehow trigger a mechanism during the re-draft that tries to balance the teams a bit more?
Sounds like a good plan. So you could have different tiers to allow a more easy entry to the game, while at a later point / during re-draft teams get balanced.
I like the idea and must admit I also never thought about that topic. |
|
|
Sp00keh
![](./modules/PNphpBB2/images/avatars/upload/15329720395a2c5d2287897.png)
Joined: Dec 06, 2011
|
  Posted:
Feb 18, 2025 - 18:05 |
|
Do you mean- why don't they use redraft as a time to rebalance the rosters, so that worse rosters get some kind of benefit, to make them more balanced?
But the rosters aren't intended to be balanced... |
|
|
|