moph
Joined: Sep 16, 2020
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  Posted:
Apr 11, 2025 - 19:54 |
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Garion wrote: | one of the designers of this edition left GW and designed the Fallout game. He has been interviewed on youtube and very clearly does not understand the game at even an intermediate level. |
Can you give me some more information on how to find that interview, please. The Fallout Boardgames are listed as from before 2020 on BGG. |
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Garion

Joined: Aug 19, 2009
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  Posted:
Apr 12, 2025 - 00:04 |
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moph wrote: | Garion wrote: | one of the designers of this edition left GW and designed the Fallout game. He has been interviewed on youtube and very clearly does not understand the game at even an intermediate level. |
Can you give me some more information on how to find that interview, please. The Fallout Boardgames are listed as from before 2020 on BGG. |
Pretty sure it's this one
https://youtu.be/yOwLw4LV2to?si=RbECcl8aVfVXfyDB
Also there are 2 fallout games. The mini game came out the same time as the series |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 12, 2025 - 08:59 |
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The guy in the that video also wrote: “In 2014 I was hired as a Rules Writer in the GW Publications studio; I transferred to Specialist Brands in 2016, and left to set up Needy Cat Games in 2017.”
So doesn’t sound like the right person for this editon |
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koadah

Joined: Mar 30, 2005
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  Posted:
Apr 12, 2025 - 10:39 |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 12, 2025 - 13:52 |
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Nah not really a problem
Outside of C, I play WIL and tabletop leagues
It’d potentially affect the inducements a match gets
I think people are less willing to gamble as much on them in shorter formats, apart from on linemen maybe
I actually like the mix of: planned development route for positionals, plus randoms on linemen
I don’t think that’s the intention of the rules writers, but that’s how it mostly worked out and I think it’s fine
You could also roll random first skill on positionals looking for skills you’d have taken anyway and cycle the others, just to save 10k on each of them. But it takes too long to do in C now that we have redraft |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 12, 2025 - 14:02 |
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Also something mentioned previously about the weird pricing of stats,
Initially I would have agreed they are odd, AV at 10k is really cheap and ST at 80 is really expensive
But now.. I think they’re actually ok
More by luck that good judgement again
AV is a bargain but people rarely take it, so I guess the price suits the demand
ST is too high but it’s also kinda game breaking… on some players it’s worth it, but again it’s rare. 70k might have been better
Probably the worst is MA at 20k, it’s too easy to get and is just an automatic pick for carriers. Almost all carriers will end up Block Dodge MA MA Sidestep, or similar. MA probably should be 30k
AG probably fine at 40k. I’ll take it on AG3+ carriers, I think of it as being equivalent to Break Tackle + Sure Hands but requires 1 less slot
PA remains a joke because if you want your passer to be better at passing, you take MA |
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moph
Joined: Sep 16, 2020
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  Posted:
Apr 12, 2025 - 15:14 |
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Thanks for the link. But like SpOOkeh already wrote, I don't think Hewitt was responsible for the 2020 edition, he did Mantis Dreadball 2nd ed already in 2018 and worked on his own Kickstarter Myth and Goal after that. |
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BeanBelly

Joined: Nov 14, 2019
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  Posted:
Apr 12, 2025 - 16:29 |
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Sp00keh wrote: | I actually like the mix of: planned development route for positionals, plus randoms on linemen |
Agree I quite like this too. And for me this situation is mostly a consequence of no longer nominating the MVP award.
MVP lands on random linos.. ergo I roll random skills.
And I always seem to have mountains of spare cash in this addition so retire / rehire is easy if your zombie rolls Shadowing. |
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Garion

Joined: Aug 19, 2009
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  Posted:
Apr 12, 2025 - 18:00 |
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Sp00keh wrote: | The guy in the that video also wrote: “In 2014 I was hired as a Rules Writer in the GW Publications studio; I transferred to Specialist Brands in 2016, and left to set up Needy Cat Games in 2017.”
So doesn’t sound like the right person for this editon |
The games are developed years before their release... its my understanding he was involved. But regardless I'm not blaming him anyway... I'm blaming GW for not hiring people that are right for the job. For underpaying, under resourcing, using interns to write rules and faqs when they don't actually understand what they're writing...
If you listen him talk about his role in blood bowl development. It's clear he doesn't really understand what he's talking about. This just shouldn't be the case... |
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Garion

Joined: Aug 19, 2009
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  Posted:
Apr 12, 2025 - 18:01 |
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Sp00keh wrote: | Also something mentioned previously about the weird pricing of stats,
Initially I would have agreed they are odd, AV at 10k is really cheap and ST at 80 is really expensive
But now.. I think they’re actually ok
More by luck that good judgement again
AV is a bargain but people rarely take it, so I guess the price suits the demand
ST is too high but it’s also kinda game breaking… on some players it’s worth it, but again it’s rare. 70k might have been better
Probably the worst is MA at 20k, it’s too easy to get and is just an automatic pick for carriers. Almost all carriers will end up Block Dodge MA MA Sidestep, or similar. MA probably should be 30k
AG probably fine at 40k. I’ll take it on AG3+ carriers, I think of it as being equivalent to Break Tackle + Sure Hands but requires 1 less slot
PA remains a joke because if you want your passer to be better at passing, you take MA |
Ma is grossly undercoated. But that's not the actual issue. The main problem is the ease of obtaining it... especially on the ball carrier. The cost is a secondary problem |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 12, 2025 - 18:29 |
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Garion wrote: | regardless I'm not blaming him anyway... | You were blaming him, earlier, though
Even tho he left in 2017
Garion wrote: | one of the designers of this edition left GW and designed the Fallout game. He has been interviewed on youtube and very clearly does not understand the game at even an intermediate level |
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Garion

Joined: Aug 19, 2009
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  Posted:
Apr 12, 2025 - 18:50 |
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Sp00keh wrote: | Garion wrote: | regardless I'm not blaming him anyway... | You were blaming him, earlier, though
Even tho he left in 2017
Garion wrote: | one of the designers of this edition left GW and designed the Fallout game. He has been interviewed on youtube and very clearly does not understand the game at even an intermediate level |
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Please don't miss quote ...
Yes... he was in the design team for 2020 edition... but left while the game was still being developed.. But as I said above the point is not about singling him out as an individual. Its about gw employing people to work on the game, and make rule changes when they don't have a good understanding of the game, or a firm grasp of the rules.
It's very clear to see in 2020 edition, the way it was written ... it had many mistakes, rule changes that the designers weren't even aware of, faqs on top of faqs, mega stars to soft balance mistakes they've made... etc... etc..
Here is the full quote below to provide context that quote Sp00keh left off... I was just pointing at one of the designers thst openly discusses the game and has poor understanding... I wasn't blaming him specifically as he wasn't at any point the development lead... we all know who that is
Garion wrote: | Pricing random skills at a different cost negates the effectiveness of TV as system. It's a change made to the game by people that truly don't understand the game they are working on... by designers that inherited a system designed over the course of 12 years, and then changing it without any real understanding of the implications... This is why they keep breaking the game, then react after the fact by changing rules again in FAQs and soft banning via Mega Star status etc... |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Apr 12, 2025 - 19:00 |
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BeanBelly wrote: |
And I always seem to have mountains of spare cash in this addition so retire / rehire is easy if your zombie rolls Shadowing. |
Not easy if you roll Shadowing on an expensive lineman, though.
An Elf rolling Shadowing is not as lightly-hearted fired.
And, by the way, Shadowing could be improved a bit.
It would be better rolling 2 random skills (using 2D12) and picking one, paying it full price.
If a double is rolled, you can pick the skill (still paying it full price). |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Apr 12, 2025 - 19:09 |
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Quote: | But as I said above the point is not about singling him out as an individual. |
But you did single him out as an individual.
And criticised his understanding of the game - 'at even an intermediate level'
Look, I don't know any of the designers and their respective roles, and involvement or relative blame levels or whatever
I don't care
Particularly about assigning blame to specific people
I think GW gives BB a fairly low level of investment and resources, and the rules we get are the result of limited time spent dealing with it, and whoever did it, tried their best within the constraints they had |
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