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* * * Did you know? The player with the strongest arm is Cherrystone Hotpack with 5758 yards passed.
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Chivite



Joined: Sep 04, 2017

Post   Posted: Apr 22, 2025 - 02:24 Reply with quote Back to top

This is an old conversation. Latest edition is half a decade old, I take it you havent played much since @MarckusOfCamlan
MercutioT



Joined: Mar 19, 2015

Post 9 Posted: Apr 22, 2025 - 04:48 Reply with quote Back to top

boohoo... the player who comes rostered with blodge and leap, moves 8, and dodges on a 2+ can't also be the best passer at rookie level... Rolling Eyes
MattDakka



Joined: Oct 09, 2007

Post   Posted: Apr 22, 2025 - 10:36 Reply with quote Back to top

With PA 3+ a Wardancer would not be the best passer at rookie level. If Orcs have PA 4+, every Elf should have PA 3+, at least. It's a bug of the ruleset, using a D6 to work out passes, when another mechanic could be used.
Leap has been nerfed, by the way, and nerfed too much.
It could have been an unmodified 4+ with AG 2+, instead of the old 3+.
MerryZ



Joined: Nov 28, 2005

Post   Posted: Apr 22, 2025 - 10:54 Reply with quote Back to top

Just make high elf and wood elf throwes pro elf thrower price.

I for one hated elf catchers and gutters being better passers than throwers before.

Luv.

Merreh

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CrisisChris



Joined: Dec 11, 2023

Post   Posted: Apr 22, 2025 - 13:29 Reply with quote Back to top

I share MerryZ feeling there. I like the idea that there are dedicated throwers, that can really throw a ball... and others that cannot (that well).

And I also think that you need some leaver to differentiate the rosters. Giving a human AG2 to allow him a 2+ pick up, instead of a 3+ means an Elf would either do the ball handling only as good as a human or he gets AG1+ which will only be beneficiarry during rain or in TZs because a natural 1 is always a fail.

So not that easy.

But overall I share the thought that ball handling and especially passing should be un-nerfed a bit.

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LexusD



Joined: Nov 13, 2021

Post   Posted: Apr 22, 2025 - 13:42 Reply with quote Back to top

Has there ever been a BB version with "pass" dice?
It would be great if there was a skill that gave a 2D throw, like a 2D block.
Obviously you still need to catch the pass but...

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moph



Joined: Sep 16, 2020

Post   Posted: Apr 22, 2025 - 14:12 Reply with quote Back to top

MarckusOfCamlan wrote:
To exagerate somme traits, like the violence is fun, making illogical and ridiculous situation happen isn't for me. A ball moving backward isn't fun to me.

I don't like loosing because on of those illogical throw... I don't like winning due to one.

I was not referring to Wildly Inaccurate. Nobody likes that Smile .
moph



Joined: Sep 16, 2020

Post   Posted: Apr 22, 2025 - 14:31 Reply with quote Back to top

Chingis wrote:
... a supposed in-world professional sports player being unable to pick the ball up off the floor for a quarter of a match starts to break that sense of immersion ...

You are right that the immersion suffers from that, but I think it is "grounded" in excellent game design. The chance to not pick up the ball makes the game overall more interesting, often the decision that you could afford NOT to spend a Re-Roll on the pickup is the start of your offence going wrong. So I take less immersion for a better game. And for this it helps me to say to myself: this is funny, like in real sports if a player fails an action that supposedly should be no problem.
Also I would not consider a Human Lineman a professional athlete but just a rough guy, who has no better career options than getting beaten up on the pitch. The professionals have Sure Hands. Very Happy
moph



Joined: Sep 16, 2020

Post   Posted: Apr 22, 2025 - 14:46 Reply with quote Back to top

LexusD wrote:
Has there ever been a BB version with "pass" dice?
It would be great if there was a skill that gave a 2D throw, like a 2D block.
Obviously you still need to catch the pass but...

I like that idea. Not with a skill to give a 2d throw, but Compare the PA stat to the distance + tackle zones similar to strength when making a block. And have different deviations on the dice. Give more catchers something like diving catch, the ability to catch in their tacklezone maybe even with moving into that square.
Sp00keh



Joined: Dec 06, 2011

Post   Posted: Apr 22, 2025 - 14:47 Reply with quote Back to top

Tomb Kings in the rain, failed 15x pickups and lost the game.. I did not enjoy that at all

I'd like something like: If you start activation adjacent to the ball and aren't marked, you get a bonus +1

Failed pickups are part of the game, so it'd affect the meta, makes it harder for ball hawks like skaven, elves, vamps. and make it easier for .. everyone else. which is the wrong direction for game balancing probably... elves etc need more help elsewhere


2D6 for passing seems like it could be a reasonable idea
MattDakka



Joined: Oct 09, 2007

Post   Posted: Apr 22, 2025 - 15:24 Reply with quote Back to top

Second edition actually used 2D6 for passing.
Zelmor



Joined: Sep 29, 2022

Post   Posted: Apr 22, 2025 - 18:29 Reply with quote Back to top

MarckusOfCamlan wrote:
To exagerate somme traits, like the violence is fun, making illogical and ridiculous situation happen isn't for me. A ball moving backward isn't fun to me.

I don't like loosing because on of those illogical throw... I don't like winning due to one.


Nobody likes the wildly accurate rules, and we all hope that it gets removed or changed to calculate deviation from the receiver and not the thrower.

Next edition this year, perhaps next. Until then, let's cope by playing Nurgle.
nThatch



Joined: Jan 13, 2004

Post   Posted: Apr 25, 2025 - 00:27 Reply with quote Back to top

With all the weird throwing happening, I just blame the fluff about how bloodbowl ball looks like.
ThierryM



Joined: Mar 27, 2015

Post   Posted: Apr 25, 2025 - 08:52 Reply with quote Back to top

Looks like there is a need for a little correction there :
"I just blame the fluff about how bloodbowl ballS looks like"
With 2 specific balls per race on their plastic sprues and plethora of rules about using them...
Sometimes, more rules kill the game. Keep it easy and enjoy the simplicity.

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 25, 2025 - 11:43 Reply with quote Back to top

ThierryM wrote:
Looks like there is a need for a little correction there :
"I just blame the fluff about how bloodbowl ballS looks like"
With 2 specific balls per race on their plastic sprues and plethora of rules about using them...
Sometimes, more rules kill the game. Keep it easy and enjoy the simplicity.


I agree with your statement...

However all the silly ball variant extra rules are optional... Wildly inaccurate is a core rule and purely a negative play experience... which was added because some vocal people on the NAF Res circuit hated punting as a defensive tactic. The argument has some merit and certainly punting shouldn't have been so easy but this ain't the answer....

They've made a right mess of passing this edition, and made it far too expensive too.

the WI scatter could use a D3 template in the direct you were throwing the ball, then roll D6 in that direction... that would be much better. or it could use a D3 template from the receiving player pointing towards the throwing player and roll D6 in that direction.... either would be MUCH better than the awful rule we have now.

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