Poll |
Which turn limit fix would you prefer? |
1. Timeout! button |
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23% |
[ 72 ] |
2. Pause button + start of turn blanking |
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27% |
[ 86 ] |
3. Global emergency timer |
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41% |
[ 129 ] |
4. Something else (explained below) |
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8% |
[ 26 ] |
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Total Votes : 313 |
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Christer

Joined: Aug 02, 2003
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While I cannot promise that SkiJunkie can implement these options, I want to see what you people think of three proposed solutions to the turn limit problem.
1. Timeout! button
Has been referred to as Illegal procedure in previous threads. Using another term to not mix it with the real BBowl term of the same name.
Pros: Quick and easy
Cons: Can cause hostility to others for using it. Technically tricky to fully synchronize two clocks, which could cause arguments ("I had 3 seconds left!"). Potentially makes the turn limit useless.
2. Pause button + start of turn blanking
Basically a pause button, allowing you to pause the game in emergencies. Blanks the screen when paused. Combined with an auto-pause at the start of your turn.
Pros: Handles emergencies well, where you have to walk away from the keyboard.
Cons: Not so good for the social chatting problem. Possible to circumvent using a screenshot.
3. Global emergency timer
An extra timer (say 15 minutes) which starts ticking when your 4 minutes are up. You can still play on while this emergency timer is not fully exhausted. Gives you 15 minutes to spend on whatever RL emergencies appear, or just increases your time allowed by about a minute per turn (enough for friendly chatting)
Pros: No extra buttons to deal with. Adds the competetive aspect of the timer while still allowing for some RL stuff to go on.
Cons: Technically a bit harder to implement. |
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rostern
Joined: Jun 12, 2006
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  Posted:
Feb 27, 2007 - 15:48 |
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i think it's pause buttom and one time in one game only !one time!  |
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Cloggy

Joined: Sep 23, 2004
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  Posted:
Feb 27, 2007 - 15:54 |
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Voted for the pause button since I think the biggest problem with 4 minute turns is just that once-in-a-while phonecall or such during a game. 4 minutes should be plenty to play AND chat for most coaches anyway. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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Shrap

Joined: Sep 18, 2006
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  Posted:
Feb 27, 2007 - 15:54 |
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I voted pause and blank....if someone is gonna screen shot and all that then well.....they have too much time on thier hands anyway. Plus I chat it up big during games and I have no probs finishing my turns. |
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pac

Joined: Oct 03, 2005
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  Posted:
Feb 27, 2007 - 15:56 |
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Christer wrote: | 2. Pause button + start of turn blanking
Basically a pause button, allowing you to pause the game in emergencies. Blanks the screen when paused.
…
Cons: Not so good for the social chatting problem. |
Only the pitch need be blanked out, so chatting needn't be impossible.
All three approaches sound good to me.  |
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Last edited by pac on Feb 27, 2007; edited 1 time in total |
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Hitonagashi

Joined: Apr 09, 2006
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  Posted:
Feb 27, 2007 - 15:56 |
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Global emergency button. Seems like a good solution to me, although I'm honestly not bothered between pause button or global emergency one.
I dont like the cons of option 1. |
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Meech

Joined: Sep 15, 2005
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  Posted:
Feb 27, 2007 - 15:58 |
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I like the second two, but blanking of the pitch makes the most sense. |
_________________ Putting the FU in fumbbl since 9/2005 |
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Christer

Joined: Aug 02, 2003
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pac wrote: |
Only the pitch need be blanked out, so chatting needn't be impossible.
All three approaches sound good to me.  |
I'm fully aware of that, but my point is that I personally like to chat while playing. I type fast, so that's not a problem for me, but others type slower and having to pause the game to chat seems... odd. |
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Purplegoo

Joined: Mar 23, 2006
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  Posted:
Feb 27, 2007 - 16:00 |
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I voted for option 3 - this would be ideal, I think. It's a cure-all, I can chat, answer the phone, and the uber-slow players are still limited to an enforced time limit when I'm playing them or speccing. Perfect.
-snip!- |
Last edited by Purplegoo on Feb 27, 2007; edited 1 time in total |
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Stormbringer

Joined: Aug 19, 2005
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  Posted:
Feb 27, 2007 - 16:01 |
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Suggestion:
4: You can violate the 4 minute rule once per half. This won't add 15 minutes to your whole time, which would allow you to increase your used time per turn by about a minute (as stated), but will force you not to violate the rule except for emergencies which really shouldn't happen more than once per half. The violation could be infinite, but it could also be cut to, say, 15 minutes.
Kind of a "One timeout per half" thingie.
From the three versions mentioned I'd take 3.
Stormbringer |
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PhrollikK

Joined: Nov 04, 2006
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  Posted:
Feb 27, 2007 - 16:02 |
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Fama
Joined: Feb 09, 2005
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  Posted:
Feb 27, 2007 - 16:02 |
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Christer wrote: | pac wrote: |
Only the pitch need be blanked out, so chatting needn't be impossible.
All three approaches sound good to me.  |
I'm fully aware of that, but my point is that I personally like to chat while playing. I type fast, so that's not a problem for me, but others type slower and having to pause the game to chat seems... odd. |
Well, the game "pauses" anyway when a slow typer types. I always like it better if he'd, you know, finish his turn quickly and talk on my turn. I have plenty of time to type, since I play quickly (and often very foolishly) and also type pretty quickly. |
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Side step this! |
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spiro

Joined: Nov 18, 2005
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  Posted:
Feb 27, 2007 - 16:04 |
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Hitonagashi wrote: | Global emergency button. Seems like a good solution to me, although I'm honestly not bothered between pause button or global emergency one.
I dont like the cons of option 1. |
I agreed btw in often cases hard option is much efectively but option 2 sounds good to me as well. |
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Last edited by spiro on Feb 27, 2007; edited 2 times in total |
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Stormbringer

Joined: Aug 19, 2005
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  Posted:
Feb 27, 2007 - 16:04 |
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Purplegoo wrote: | I voted for option 3 - this would be ideal, I think. It's a cure-all, I can chat, answer the phone, and the uber-slow players are still limited to an enforced time limit when I'm playing them or speccing. Perfect.
However, if it proves too hard to implement, option 1 is a good compromise. Perhaps if each player were limited to 2 Timeouts! a game, it copes with both the RL emergency, and the "Oh crap I'm still chatting about those double skulls at 3 minutes, now I'm in a rush and will screw up" moment. If there were unlimited timeouts, as you have suggested, the time-limit would be rendered useless. Plus the timeout could be used as a strategic tool - for instance a very important turn in a major could take more than 4 minutes to evaluate, but if we only have 2, when it's gone, it's gone!
Although - adding another strategic non-LRB layer/tool, good or bad?  |
As I understood it, 1) doesn't mean a timeout as in basketball or american football, but allows the opposing player to click a button once the 4 minute siren sounded to simply end your turn.
Stormbringer |
_________________ Adieu, mein Freund. Ich war tausendmal verderbter als Du. |
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Christer

Joined: Aug 02, 2003
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For the record, I personally voted for option 3. With the following reasoning:
1. Timout button makes the turn limit optional. I feel that the turn limit is a step in making R more competetive, and do want it in place for there.
2. Blanking. I wouldn't be able to stand having the field blank out. Visually, it looks horrible. Especially if it blanked out at the start of my turns... The possibility to circumvent the blanking with a screen shot is also a big con for me.
3. Global timer. No buttons to click, no visual glitches. 15 minutes (or whatever) should be enough to keep the turn limit relevant, and add the thrill of the game.
So to me, it's an easy choice. |
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