Bluegill87

Joined: Nov 29, 2015
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  Posted:
Mar 31, 2020 - 23:05 |
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https://fumbbl.com/p/player?player_id=13131900
Normally I've got a pretty good idea of how I'd like to build my teams so this one has me royally stumped.
My general rule is take your first double before a 10 for that all important Block on an Ogre but this is the first one this team has seen that has already rolled an +AG.
+MA means main ball carrying duties when I'm not relying on my 2 special snots. Block is just general purpose Ogre badassery and Dodge means better get away potential along with a later Break Tackle.
This team is hurting for other doubles but these are the big 3 imo. Probably won't spend too much time deciding, I'm just curious on some quick opinion as I'd like to get back to the business of clobbering in the Throne of Blood with this team ASAP. x) |
Last edited by Bluegill87 on Apr 01, 2020; edited 1 time in total |
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FRSHMN
Joined: Feb 25, 2013
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  Posted:
Mar 31, 2020 - 23:40 |
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Block for blocking, Sure Hands for picking up the ball and keeping it against Strippers, Dodge for getting away from those brave or desperate enough to mark your ball carrying Ogre. |
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Bluegill87

Joined: Nov 29, 2015
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  Posted:
Mar 31, 2020 - 23:52 |
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Sure Hands is indeed a worthy consideration, it's a tough skill to want to take over these on an Ogre team though and if I could ever roll a 2nd double on this team it'd be a strong next choice.
On other Ogres I'm still hurting for things like Tackle, Wrestle, Frenzy, etc. however. When it comes to Strip Ballers this team has a good track record of hunting those guys first.
An entire team of MA 5 it's hard to ignore the option of more speed as well. This team is still enjoying the era of having at least 1 MA 6 Ogre on it that they started 3 years ago near it's inception. (When I had 3 of em lol) |
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tthewrite
Joined: Feb 07, 2021
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  Posted:
Feb 07, 2021 - 08:48 |
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till the activity was pretty done, and the footwear stood equipped to be used upon the desk. |
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