Nekojin
Joined: Feb 24, 2023
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  Posted:
Jul 01, 2023 - 02:41 |
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One of my Ghouls took an injury last game. It already had a Niggling Injury, but seems to have acquired a second Niggling.
Does the effect of NIs stack? |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Jul 01, 2023 - 02:41 |
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Nightbird
Joined: Aug 02, 2003
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  Posted:
Jul 01, 2023 - 02:46 |
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Nekojin wrote: | One of my Ghouls took an injury last game. It already had a Niggling Injury, but seems to have acquired a second Niggling.
Does the effect of NIs stack? |
+2
He's FIRED |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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Chingis
Joined: Jul 09, 2007
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  Posted:
Jul 01, 2023 - 03:50 |
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That's the beauty of the niggling injuries in the new rules. The more you get, the worse every subsequent injury you get is likely to be. So they will snowball, until your player dies/suffers career ending stat decreases under the weight of those little niggles which accumulate.
You don't even need bother firing them, accumulating NIs will ensure their quicker demise on the pitch, without affecting their playing ability before they do get "retired" by the dice! (It doesn't make them any more likely to get CAS-ed in a particular game, only makes the long term "ramifications" of that CAS worse) |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jul 01, 2023 - 11:43 |
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It's better to fire players before they stack too many NIs. That way it's easier to keep them in game (because BH is more likely without NI, and Apo on BH is automatically successful).
I fire my players with 2+ NIs.
And no, it's not a good system. A system where SI and Death are 62.5% it's not a good one.
BH should be 50%, SI and Death 50%. |
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Chingis
Joined: Jul 09, 2007
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  Posted:
Jul 01, 2023 - 16:18 |
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Yep, you're completely right there's an edge case interaction with the apothecary.
In an apothecary-less context my original summary holds. An if you have an apothecary, it depends how you tend to use them. I almost never use an apothecary on BH/KOs: I tend to save them for preventing death/stat decreases and *maybe* sometimes preventing NIs (near the end of the game/on a favourite player only). But yes, if you use your apothecary more for keeping players on the pitch in the current game rather than protecting your players from permanent damage, then you might want to fire niggling injuries as described.
So because I'm more worried about long term injuries, I tend to mentally split the casualty table into different categories. Rather than:
BH 37.5%:
SI/Death 62.5%
I see it as:
No permanent damage 62.5%
No permanent damage, but reduction of lifespan (NI) 12.5%
Permanent damage/death 25%.
(That last category, which is the important one to me, gets bigger every time the player gets an NI of course!) |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jul 01, 2023 - 17:40 |
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Most of times I'm interested only in the tactical use of the Apo, i.e. healing a player for the game I'm currently playing.
Long term is a consideration only when the injured player is very important (such as a SI/Killed Legend ball carrier).
The best Apo use is generally on KO and BH, so I don't want to have a lower BH chance (due to NIs) on an important player.
I wrote a blog about NIs, if you are interested in the odds:
https://fumbbl.com/p/blog&c=MattDakka&id=24239
As an aside, I'd rather a Casualty table like this, which would make the tactical Apo better (because BH is 50% chance):
Casualty Table (D16)
1-8: Badly Hurt
9-10: Seriously Hurt (MNG)
11-12: Seriously Injured (NI)*
13-14: Lasting Injury (-Stat)
15-16: Dead
*Each Niggling Injury adds +2 to D16 roll on Casualty Table |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 01, 2023 - 19:20 |
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First of all, niggled players now are perfectly fine on the pitch till they get an injury, so I wouldn't sack him.
My advice is: work on the playbook to protect him more. I don't want to sound patronising so please take this in stride, but if your necro ghoul ballcarrier suffered two casualties in ten games, chances are you need to learn not to put him in certain places.
Maybe if you practice by keeping him with his +2 to the injury table, the heightened feeling of dread about his possible demise will help you focus on a better positioning?
I'd try. The worst thing that can happen is that he dies on the pitch or gets something truly careeer-ending, like -ag or -ma. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jul 01, 2023 - 19:51 |
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The sooner you fire a niggled player, the sooner you build a new one.
Personally I don't like to build castles on sand. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 01, 2023 - 19:57 |
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Bloodbowl is an infinite plain of sand. Thinking there's sand and there's reliable terrain is an illusion. But to each his own.
That's a league player. Having surehands and sidestep probably makes him worth more than a new ghoul, and also saves money that could be needed for more important casualties. If you burn money for a new ghoul while the previous one is perfectly serviceable, Nuffle will reward you with a dead wolf next game, just to teach you a lesson in humility.
That's a player that will be cut off the roster at the end of the season, not during the current one. |
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MerryZ
Joined: Nov 28, 2005
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  Posted:
Jul 01, 2023 - 20:39 |
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There is really no reason to fire player just because niggling injury.
Only reason I can think of why someone would fire just because niggle is if he just wants to farm games in perpetual league and to 99% of bloodbowl players that just sounds stupid. |
_________________ Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies. |
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Gridironman
Joined: Mar 18, 2022
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  Posted:
Jul 01, 2023 - 20:56 |
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Eh, I say enjoy him while you can but train up a replacement. If you are in a league with FA then you probably ought to dump him off with immediacy. |
_________________ An Amorican Nuffler that bashed in his youth. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jul 01, 2023 - 21:29 |
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I didn't know he was a player in a private league (there is no mention about it in the first post). I thought he was in Competitive.
Then I agree about keeping him (assuming Season's end is near). |
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Gridironman
Joined: Mar 18, 2022
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  Posted:
Jul 01, 2023 - 22:08 |
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My assumption is that it is a competitive division team. He will need to retain him in competitive until he stops moving for good. Unfortunately, it may be worthwhile to put him behind a screen on both sides of the ball. He may blitz or scoop up off a blitz--although there are probably better blitzing units on the team. He can still be a handoff option but is safest as a primary ball handler. Since this is a rogue-like game, we need to come to terms with that some of your guys are going to leave eventually. |
_________________ An Amorican Nuffler that bashed in his youth. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 01, 2023 - 22:19 |
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Gridironman wrote: | My assumption is that it is a competitive division team. He will need to retain him in competitive until he stops moving for good. Unfortunately, it may be worthwhile to put him behind a screen on both sides of the ball. He may blitz or scoop up off a blitz--although there are probably better blitzing units on the team. He can still be a handoff option but is safest as a primary ball handler. Since this is a rogue-like game, we need to come to terms with that some of your guys are going to leave eventually. |
The player is from OP's necro team, which is a League team currently in a league. |
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