CoachBuck
Joined: Feb 26, 2020
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  Posted:
Feb 24, 2024 - 19:06 |
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Hello Fumbblers,
Anyone know if there is a deep dive article about guard floating around anywhere? I know it is a valuable skill, but I don't think I fully grasp the nuance of how to use it correctly. Or perhaps someone is interested in giving their own opinion on how to utilize guard most effectively. The following circumstances are the ones that come to mind:
Offensive and Defensive Line Ups
Caging
Marking
Messy Scrums
Any help would be greatly appreciated. Thanks! |
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moph
Joined: Sep 16, 2020
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  Posted:
Feb 24, 2024 - 21:47 |
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For caging , if you have two Guard players put them on opposing corners, to cover all free squares with guard. |
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MerryZ
Joined: Nov 28, 2005
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  Posted:
Feb 24, 2024 - 22:00 |
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Thats usually wasted guard player on most teams or matchups |
_________________ Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies. |
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tussock
Joined: May 29, 2011
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  Posted:
Feb 25, 2024 - 02:06 |
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The stronger a player is, the better it is for them to have Guard. Because Guards get hit first, and being stronger makes that harder to pull off. Stand Firm is also very nice for Guards, though it means they get even more, and thus take more injuries.
That's essentially all you need to know about Guard, for and against, you will hit their Guard first, and they will hit your Guard first, and so Guards are protected players, or they are bait.
And like, most teams are balanced enough, that if you can out-guard them, they can out-manoeuvre you and win anyway. This is why Orc Big Uns having MA 5 is so strong, it's so much harder to get around them with every other team, while they still have such a good base for guard spam. |
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The_Murker
Joined: Jan 30, 2011
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  Posted:
Feb 25, 2024 - 11:39 |
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One guard is way better than none. Keep them back until you want to charge them into the mix to turn all 1d blocks into 2d blocks. This works exactly one time per half for a non-bash team, so make sure it's time to 'Blow your Guard.' |
_________________
Join the wait-list. Watch the action. Leave the Empire. Come to Bretonnia! |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Feb 26, 2024 - 15:43 |
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If you get a Guard player prone, single mark them. Double mark prone non-Guards, so they can't stand up and assist.
Also, if you lock two (prone) players, put a Guard player to base both, while each gets individually based by another non-Guard player.
Code: | - - X X - -
- O G - O - |
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_________________ Lude enixe, obliviscatur timor.
Last edited by JackassRampant on Feb 26, 2024; edited 1 time in total |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Feb 26, 2024 - 16:56 |
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The_Murker wrote: | One guard is way better than none. Keep them back until you want to charge them into the mix to turn all 1d blocks into 2d blocks. This works exactly one time per half for a non-bash team, so make sure it's time to 'Blow your Guard.' | You can get a second bite at the apple if your assisted blocks clear the enemy off your Guard, or if you leave the enemy prone, unable to blitz the Guard at 2d, and in the way of anyone who could. Bonus if you can also hit anyone they leave marking the Guard player before repositioning the Guard to safety or to another melee. But unless you can literally Guard-lock your opponent out of any good blocks (usually the province of bash teams), don't leave Guard in contact with standing players at end of turn. |
_________________ Lude enixe, obliviscatur timor. |
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The_Murker
Joined: Jan 30, 2011
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  Posted:
Feb 26, 2024 - 21:08 |
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Carabor
Joined: Jan 25, 2007
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  Posted:
Feb 27, 2024 - 09:21 |
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What i think The_Murker want's to tell with these references - and what have come in to my mind as well - you have to set "Guard" in the context with blocking every time.
You can't see it as a single skill at all.
Blocking is mandatory in BB, it's the most happening action as well as Block and Guard are the most chosen skills when developing league teams or building tournament rosters. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Feb 28, 2024 - 00:02 |
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Carabor wrote: | What i think The_Murker want's to tell with these references - and what have come in to my mind as well - you have to set "Guard" in the context with blocking every time.
You can't see it as a single skill at all. |
It's definitely a "team" skill, not about doing this so much as being part of the broader formula. Not sure I'd go quite that far though: it's a single skill on a single player, it's just that its application is a bit off of "see a thing, do a thing."
Quote: | Blocking is mandatory in BB, it's the most happening action |
wellakshually, that's move. You will take a goodly number more moves than blocks almost always, even as the blockiest coach with the bashiest team. But you're still right in the big picture: it's a major element of the game. |
_________________ Lude enixe, obliviscatur timor. |
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Carabor
Joined: Jan 25, 2007
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  Posted:
Feb 28, 2024 - 08:21 |
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Yes, of course. But normal move actions usually doesn't require the dice at all.
There are also some teams and strategies which will do more dodging than blocking.
Exceptions prove the rule, but blocking is your salt in the Blood Bowl soup.
And the dice. And Nuffle. And maybe Guard. *lol* |
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CoachBuck
Joined: Feb 26, 2020
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  Posted:
Feb 29, 2024 - 23:56 |
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Thank you for all the responses! A lot of good things to think about. I've found that watching some guard heavy teams replays and trial and error is helping. Also 1000 Losses is such a great resources. |
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