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Renke



Joined: Oct 02, 2024

Post   Posted: Jan 31, 2025 - 22:34 Reply with quote Back to top

Here's how to install and run the client smoothly on Arch Linux.

1) Install OpenWebStart
Do not install icedtea-web! Instead, install OpenWebStart from the AUR:
Code:
yay -S openwebstart-bin

During installation, you'll be asked to choose a Java version:
Code:
1) jdk11-openjdk
2) jdk17-openjdk
3) jre11-openjdk
4) jre17-openjdk
5) jre8-openjdk

I chose: 4) jre17-openjdk

2) Set Java 17 as Default
Check your installed Java environments:
Code:
archlinux-java status

Example output:
Code:
Available Java environments:
  java-17-openjdk
  java-23-openjdk (default)

Set Java 17 as the default:
Code:
run0 archlinux-java set java-17-openjdk


3) Test the FUMBBL Client
Go to the FUMBBL Games page, download, and open a `ffblive.jnlp` file.

Run it with:
Code:
javaws ffblive.jnlp


4) Increase the Client Size (UI Scaling)
By default, the client may be very small. To fix this:

Go to “User Settings” → “Client UI” → “Client Size”.

Set it to around 185%, or another size that fits your screen.
Sadly, the fonts will still look a bit pixelated.

5) Alternative: Use Gamescope for Scaling
Another way to scale the client is by using Gamescope. I got the best results with it:
Code:
yay -S gamescope

Run the client inside a Gamescope session:
Code:
gamescope -W 2674 -H 2052 -- javaws ffblive.jnlp

Or any other resolution close or the same as your screen resolution.

This will upscale everything, but text rendering may still look slightly pixelated. To improve it further:

Go to “User Settings” → “Client UI” → “Client Size”.

Set it to 275%, or whatever is the highest resolution, close to your screen resolution, but so that you can still see all HUD elements. Increasing this as much as possible will make the fonts far more readable!

This should now make the FUMBBL client work smoothly on Arch Linux! Enjoy watching and playing Blood Bowl! 🏈💀

Also, since FUMBBL Client v2.33.0, the white bar issue in GNOME has been resolved.

Any Ideas for Further Font Scaling Improvements?
If anyone has suggestions for making the text even sharper and less pixelated, feel free to share! I'll also experiment with some settings and update this post with any findings.
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