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Bendrig
Last seen 2 years ago
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2020

2020-05-08 13:12:12
rating 5.5
2020-05-08 13:12:12
8 votes, rating 5.5
The Guard experiment
Now, I know skill spam experiments have been done before, more interesting and better. Tentacle spam skaven and shadowing first Chaos Dwarf Blockers, for example. To name just two I've seen and admire immensely.

But after a guard-starved Dark Elf trophy run, I decided to take advantage of the cheapest S-access player in the game, the Chaos Renegade Lineman. I mean, 70k for a guard (piece)player? That is a steal!

And so Guard the Claws was born. Yet another Renegades team setting out to minmax it's way to victory, abusing the insane skill access potential of the lowly lineman. But I can ease my conscience by telling myself that this is different, better. I'm not clawpombing my way through rookie teams, I'm merely trying to guardlock nearly-rookie teams! Look, I'm bloating up with Rerolls and Big Guys and everything!

Come to look at it like that, and with some recent games in mind, I'm not sure that's much better. But you'll have to ask the opponents to be sure.

Lost/tied some games due to mispositioning, to a gnoblar toss and to the inevitable 1/9 blocks. But nothing near as bad as I expected. Maybe I've just been lucky. Small sample size of games, after all.

The couple of games I had after the first Ogre died were the beardiest, I guess. 1180TV, 12 players and 3 RR's... and 7 guards. I was tempted and advised to drop the troll as well, really work the minmax angle. But I decided against that in the end. Having a couple of str 5 guards to anchor the line sounds just too useful. If they decide to cooperate, of course. Would like to hear some more views on this.

But that brings me to my main point/question.
Step one has been achieved, everybody who can, has guard. (except the ogre, but I hope he'll follow soon. always the 1/3 mvp chance if he goes the usual boneheaded route)

What is step two?

Didn't really consider it before, because I didn't think it would work out this well, I guess.

Do I just Block up? Take the regular, solid, boring skills? Nothing wrong with that, at all.

Or do I keep walking the different path, keep abusing the strange skill access? That is to say, go Foul Appearance next on all the guard pieces? That would make getting advantageous blocks just a little bit harder for the opponent, but would probably also require cutting RR's and expensive players, to stay lean enough where that would work. And there's always that 1/9 risk lurking...

Anyway, just wanted to ramble for a bit, get the thoughts out of my head.
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Comments
Posted by MattDakka on 2020-05-08 13:31:04
Go Block on most of them, take Wrestle on 2 or so to make up for the lack of Tackle.
Posted by ArrestedDevelopment on 2020-05-08 13:49:17
MB on elf instead of guard.

SMH at lack of commitment.
Posted by Garion on 2020-05-08 14:37:04
Player... not piece. Sorry to be a pendant but it bugs me haha :)
Posted by Loew on 2020-05-08 15:12:46
Stand Firm + Guard is a much hated combination for a reason...but not great without block, of course.

Foul Appearance is a cool idea. probably not really effective, but unique

Posted by Bendrig on 2020-05-08 15:23:46
It is all the elf piece fault! ( ;) edited post) Both the lack of tackle due to pumping iron and the insistence on MB as the sensible choice for the teams dedicated blitzer. :p

Now can my drive to be unique overcome my need to be effective... only time will tell.
Posted by Rbthma on 2020-05-08 17:39:16
Ah, that looks fun. If you want them to perform I suppose at least one more block/wrestle player to help out the elf but stand firm otherwise seems annoying. You are really lacking in the Claw part of Guard the Claws too, so perhaps move right on to that and work the 3D?
Posted by neilwat on 2020-05-08 17:39:23
Block for safe but could go frenzy for more turnover potential.
Posted by Jopotzuki on 2020-05-08 19:31:17
You need to drop the big guys and 2-3 RR's and take a leader. Otherwise this is just a weaker dwarf team.
Posted by lautrehamon on 2020-05-08 22:11:33
What a nice team ! I bet that's quite effective too :)
What I'll do now :
- Leader on your next normal roll with a renegade then cut a reroll. You still need 3 total with so few block for now.
- I know it's boring but block on your guards will make them really better
- That strange elf can now be your main killer, I'll feed him till he gets claw and buy a skaven to ball handling duty
Posted by krazeeEyezKilla on 2020-05-08 22:12:22
I don't usually comment on these posts, but this is half way to my dream team! I'd like to see block/wrestle + prehensile tail on each of your guard players. Then drop to 1 RR + leader so I can live vicariously through your team :-)

The goal of my dream team is to be competitive with doing as little as possible and capitalize on the passive skills.
Posted by Tharminator on 2020-05-09 08:46:48
the main thing i love about BB is the utter randomness of it. i have never been one to tread the same path as the other guys in my league, as all my plays are mad as a bag of badgers, and so are my players. in my orc squad for instance i have a blitzer with Pro(OK that's not too bad), and Hail Mary Pass(WTF)! everybody scoffed at me when i awarded him this skill but it has come in handy at least every other game, and on several occasion passing the ball the length of the pitch in to the waiting green hands of a team mate waiting in the end zone. i commend you for the experimentation.
Posted by Roto on 2020-05-10 01:10:10
I'd say walk your own path. Give all the Guard guys Stand Firm. Make your opponents work for it.