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Jeffthejar
Last seen 4 years ago
Overall
Rookie
Overall
Record
0/0/0
Win Percentage
n/a
Archive

2017

2017-01-17 15:31:26
rating 5.8
2017-01-17 15:31:26
5 votes, rating 5.8
Getting ready with UnderwARRld
Hello fumbbl. I am currently in love with both ARR! and my Underworld team.

Unfortunately, I'm lacking in game experience and just plain overall coaching ability. Are there any bored coaches who can offer up any advice on playing UW in the Blackbox? I've been trying to prep them to make a run for a decent score during the next ARR season, does the team look like in decent shape to do so? What changes would you make to the team? (Note: my Big hand gobbo has big hand instead of two heads because, at the time, I had 2 or 3 other gobs with two heads, and thought I'd go for the cheeky route and go for big hand and hope he lives long enough to level up with an ag+ or something silly like that).

Thanks to anyone for reading this, see you all in the Box!
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Comments
Posted by Miceycraft on 2017-01-17 19:07:34
Yay ARR. I love the ARR too and always encourage everyone to try it at least once.

I would say you are starting off really well as underworld can be tricky in the box. My main advice is make sure you always have fun and you will find nuffle blesses you with his love.

As for tactics the main thing is that you are fast. Use your speed to your advantage and remember the goblins are very fast when they can run anywhere on a 2+. Don't bother with cages. Just screen your opponent away so they neve get near your ballcarrier. As for defence hope for a cheaky block on the ballcarrier then send in the big hand gobbo!

Hope you continue to enjoy the ARR. see you in the box.
Posted by tussock on 2017-01-18 04:09:17
Score with your blitzers and get a CPOMB for the numbers game, get the other one juggs and frenzy, and feed that troll as many 3d as you can to get him the full set of useful skills (guard, firm, tents, and block with any luck too).

Nice looking sacker with the linerat, but Unders are a terrible team even with all the doubles you want on everything, so your win rate is fantastic and very well done to you, sir.
Posted by keggiemckill on 2017-01-18 07:46:43
2 heads on everything, so you can dodge away and focuss your attack on one player per turn. If he doesn't get hurt by a block, foul him. If you get caught, that's 40k you don't have to spend next game.

Talk shit to your opponents. You deserve it.
Posted by Rabe on 2017-01-18 12:52:18
Yay for ARR and playing Underworld! \o/

Additional question from my side:
Is it worth having a goblin with Catch, just to let him help others (who are only one SPP away from a skill, which I imagine often happens when rookie goblins get the MVP award) farm completions?
(He could also be used for OTS TTM attempts of course, possibly saving you an RR for the catch roll.)