Posted by kozak on 2022-11-05 11:20:39
In my opinion Bomber should only be playable for stunties (Goblin and Snotlings) and Black Orks, because they are semi-stunty. Maybe raise his cost by 10k
Posted by Monitor4321 on 2022-11-05 11:36:26
He should be only playable for stunties , and his cost should be raise by 50k-100k
Posted by Midas_Touch on 2022-11-05 11:41:57
i purchase him for ogres , as i really dont want to face him .
Posted by Chrisdekok on 2022-11-05 11:57:45
Never play a game without Bomber, thats my advice.
Posted by mekutata on 2022-11-05 12:06:24
He is not only super value for money but also for lols. Also a legend. Coaches complaining about him were not even born when Dribblesnot entered the pitch. He is the best. Make him maybe cheaper so you can see him more often.
Posted by razmus on 2022-11-05 12:34:51
I've heard the whole 'Dribblesnot Phenomenon' is a scam. There are whole gangs of goblins who buy Dribblesnot kits, and sell their services to any team which comes. It does explain why I've personally witnessed the little b4$t#@ds on the pitch in three or four different games going on at the same time!
And some of the kits only come with a hat, MAYBE one real bomb, and an overstuffed powdered-sugar coated jelly-filled doughnut. When your sham-Dribblesnot has had enough excitement, they bite into that doughnut... and it pops. Red jelly stains the field, and the cloud of powdered sugar covers the little bugger's escape, never to be seen again! I've seen that trick more times than I can count.
Posted by razmus on 2022-11-05 12:35:53
Argh! I've been asked to read a statement. "The Dribblesnot Union would like to say that every team should be permitted to hire their own Dribblesnot for all their games. It's only fair."
Apparently they'd far rather every team pay them protection money than have to actually spend time on the field.
Okay, NOW will you release my wife and kids?
Posted by MerryZ on 2022-11-05 13:25:41
I think we need Boomer back.
4 3 4+ 4+ 10+ accurate, bombardier, block, thick skull. Special rule: Suparb00m (explozion radius 5 x5) 60k
Plays for all human and elven teems. (No Dworfs.)
Then all balanced
Posted by neilwat on 2022-11-05 13:37:35
He does seem to cheap, it is just rude not to spend 50K on him whenever you can. He can seem to win a game or if he goes pop then you have not lost much. I would happily see his cost go up to say, 80K.
Posted by spinball on 2022-11-05 15:56:50
Honestly if he just lost accurate it would be fine. However at his price tag 50k, he is a no-brainer to take for just about everyone. If a star's cost is a no-brainer he is obviously too cheap. At his current skill set I think 80-110k is probably the correct range, but I am not certain of the exact price.
Posted by Rawlf on 2022-11-05 16:06:00
They should also drop MB from bombs, that would help. And price increase for Dribblesnot for sure. Just 5k more than a rostered Bomma? Ridiculous.
Posted by razmus on 2022-11-05 17:15:18
The Dribblesnot Union would like to point out that simply allowing a Dribblesnot to play for any/every roster at 50k would have the effect of drastically decreasing the appearance of a Dribblesnot on the pitch, while still providing lots of cash for the Dribblesnot Union. The fact that it would, in fact provide an additional savings on their Health/Apo insurance is besides the fact. In fact, they'd be willing to accept 40k gold to hire a Dribblesnot if every team were capable of hiring them. You could probably write off that expense as an insurance payment yourself.*
*This does not constitute legal advice. Consult your own accountant/legal staff to determine if this write-off is right for you.
Posted by erased000047 on 2022-11-05 17:15:41
another reason why bb2020 sucks balls-
Posted by Nelphine on 2022-11-05 17:21:22
As seen here https://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=32352 Bomber could be 110k, and he would be fairly costed compared to other secret weapon stars.
I'm fully aware few people would choose him then... but few people choose any of the chainsaws, for good reason.
Posted by Joost on 2022-11-05 18:45:03
I think a large part of the problem is the ability to use treasury for inducements without the opponent getting the equivalent as petty cash. It just makes for uneven games and increases the attractiveness of a star like Dribblesnot. Stupidest rule change after passes deviating imho.
Posted by Nelphine on 2022-11-05 20:06:54
Totally disagree. Treasury (aside from petty cash) can only be spent to replace players. For some teams, that leaves them with virtually nothing to spend money on. For teams that naturally suffer player attrition, they DO get to spend all their treasury. How is that fair over a season? Attrition is meant to be balancing job over the season, and the gold to make up for it is therefore a balancing force as well. So if only one team can spend gold, and the other team can't, that isn't balanced.
So then we come back to petty treasury. If that is how to spend it, then spending it MUST get you something that the other team doesn't get - because the other team gets something that you dont (a new player).
So, the concept of prayers (weaker benefits, that give you something when your opponent takes an inducement) is perfect.
The execution isn't great of course, and prayers should be better (but due to balancing teams with low attrition, prayers still MUST be worse than whatever you get when you spend money). And of course arguably, the balance of attrition over a season is also not executed well, and teams suffering less damage, are suffering TOO MUCH less,and so they have too much treasury to spend on inducements.
But the concept is wonderful.
Posted by Mnemon on 2022-11-05 20:58:23
I don't know if prayers are an upgrade over cards.
Those at least gave you a situational choice and _when_ to play them. Now - you get some help for a drive, maybe a little longer, and a good number don't even help for the current game.
Posted by Chrisdekok on 2022-11-05 21:36:19
I agree that many prayers are very weak or sometimes even bad for the team that is awarded them (moles under pitch). Some prayers can have a devastating effect though (under scrutiny always, stab if you use a fanatic).
Posted by BeanBelly on 2022-11-05 22:42:16
Bomber is fairly erratic, at 110k I'd not be buying him. 50k is cheap so I'll make up a compromise figure and say 80k ^^
Prayers To Nuffle seem pretty weak - and an unnecessary complication. I would rather they changed the inducements. Like Joost said 'I think a large part of the problem is the ability to use treasury for inducements without the opponent getting the equivalent as petty cash'
Posted by MattDakka on 2022-11-06 13:13:38
@Nelphine: low/average AV teams suffering attrition most of times spend their money just to replace players, while high AV teams not suffering attrition don't have to replace players, but you should consider that whenever a low/average AV team spends money to replace a player it has lost not just the player, but probably some skills as well (think of Elves, who generally lack a bench and rely on few skilled positionals).
So, it's not that unfair, if you consider the whole picture. Not losing as many skilled players as the fragile team is already a bonus in itself. Spending money just to keep a team in normal shape is way different from having a team in perfect shape and, on top of that, hiring Bomber/Wizard/whatever Inducement.
Moreover, now you can buy Inducements without giving to the opponent coach the difference. The Prayers don't make up for the TV gap created by buying Inducements by spending the Treasury gold. At least in the old ruleset buying Inducements and becoming the overdog was discouraged. Now it's very common.
Posted by Chrisdekok on 2022-11-06 13:20:34
It's true that the current rules favour teams who suffers less attrition. But you can also look at it the other way around. When playing a team who can induce bomber it is impossible to not take him and then you can lack gold to replace dead players or to cycle players with unwanted random skills.
Posted by MattDakka on 2022-11-06 14:53:18
I play Orcs and Chaos Dwarfs, they have cheap fodder players (Orcs don't suffer much attrition on average, Hobgoblins are fragile but easy to replace), so spending 50k every game is viable. Most of times I can hire Bomber and replace the players as well. 50k is ridiculously cheap.
I wonder why Stunty lost the passing malus in an edition nerfing the passing game.
Posted by Nelphine on 2022-11-06 15:10:51
no, low AV is made up for by other stats or skills. so yes, you may lose the spp, but the replacement player already comes back with something else. an orc lino or a zombie literally comes with nothing, except good av/regen. a wood elf lino or a norse lino, are, other than av, so good they're considered positionals on other teams.
again, i totally agree that the execution is bad. a better system would have been to allow treasury to be spent to buy prayers, not inducements, and then not to give anything to the other team if you choose to do so.
but the person spending gold HAS to get something the other player doesn't; otherwise, spending gold just gives the other person the same options. in which case, there's no point to spending gold.
Posted by MattDakka on 2022-11-06 16:30:22
As fodder (screen/marking), an Orc lino or Zombie is way better than a Wood Elf lino, especially now that Elf linemen got worse at passing.
You want durability and cheap cost from fodder, also, considering in isolation an Orc lino vs Elf lino is wrong. The rest of the Orc team can have 9 Guards, the Elven team has no S access, low AV, and now the linemen risk more if they want to make an emergency pass due to being outnumbered (thanks to low AV and Inj Table with BH less likely).
Also, who cares about the Elf lino stat, if he's not going to last on the pitch a lot? I play in a way that reduces blocks suffered and yet I lose lot of players during a game. If you don't think attrition is too good then you don't play Elves a lot in the Box.
Posted by Joost on 2022-11-06 18:39:43
I see your point @Nelphine, and in a League setting I can see the merit. But I don't agree for Competitive / Blackbox. Just because some teams don't need to spend their gold doesn't make it unfair when they don't spend it. I just see it make games more uneven because all of the sudden one side can get a Bomber, or a Wizard for a big advantage. So far I have refrained from using it unless my oppo could also use Gold (and I would give warning beforehand), but I guess it's simply something I'll have to accept.
Posted by MattDakka on 2022-11-06 18:55:37
I share Joost's opinion. In the Box I'd like not to face balance swings producted by hiring certain Inducements/Star Players as well.
That said, be careful, Joost: agreeing about in game events (i.e. hiring or not Bomber/Wizard/Inducements) with opponent is against this site rule:
"Do not discuss or agree on in-game events. This includes agreeing on not fouling or behaviour that implies an agreement such as clicking end turn for a significant part of the game."
Posted by Joost on 2022-11-06 19:05:48
Fair enough Matt, and I wouldn’t do any of those. I just give my opponent the heads up if I’m using cash, which so far I’ve only done in cases where my opponent also has enough treasury. It’s not an agreement beforehand i think, just me blowing a competition advantage :)
Posted by Chrisdekok on 2022-11-06 20:17:31
There is a risk that Bomber will be made more expensive like Morg. Thats another reason to use him as much as possible now. Learn to stop worrying and love the Bomber!
Posted by Nelphine on 2022-11-06 22:28:30
ah, yes Joost, i can see specifically in the open environment like C, then i get your point. sorry, i'm thinking of things like KO tournaments (which most of the majors are) and leagues.
Posted by Joost on 2022-11-06 23:23:09
League I see as not a problem. I think the system is likely designed with leagues in mind but since I don’t play many leagues I wouldn’t really know. Majors to me appear to be the gray area in between: they are like a league once they start but the “prep work” is done outside the tournament context (in the competitive division in this case). In any case, my personal preference is to have any spent treasury balanced by extra petty cash for the opp. Not objectively better I’m sure but what i like nonetheless
Posted by HimalayaP1C7 on 2022-11-07 11:26:55
I support all of the nerfs to Bomber mentioned, combined, why not. I’ve no idea how to deal with him, makes the games less fun for me, the novelty value of throwing bombs doesn’t last very long for me.
Nonsense aside, if they don’t nerf him (this month I guess), will FUMBBL make some small tweaks, e.g. after you’ve hired a star, they can’t play for your team again for x games?
Posted by MattDakka on 2022-11-07 17:38:00
By the way, I find fun to face Bomber, from time to time, because it's an extra challenge. Facing him every game at just 50k? No, I don't like this.
Posted by Mnemon on 2022-11-07 19:27:47
>> I’ve no idea how to deal with him
Make stunty team
Receive.
Throw stunty with ball via TTM.
Score.
Bomber gone.
Posted by Steynberg on 2022-11-08 11:08:42
the combination of all the changes to bombs, im my eyes especially that it is no longer a turnover hitting your own teammates,the great throwing stats and! the his special ability is making him enermous underpriced. even at 100k he would be too cheap.
Iam ok with most of the changes of bb2020 but that you can throw a bomb at the start of your turn without risking a turnover is just madness^^
Posted by commisaro on 2022-11-08 17:41:54
Agree with Steynberg. The errata that bombing can't cause a turnover is what pushes Bomber over the top. I also don't get why they made that decision but then made the opposite decision in the case of Throw Teammate. Very inconsistent.
Posted by commisaro on 2022-11-08 17:45:12
>>>> I’ve no idea how to deal with him
>>Make stunty team
>>Receive.
>>Throw stunty with ball via TTM.
>>Score.
>>Bomber gone.
You forgot the final step: Lose in a 2-1 grind since you've now given your opponent 15 turns of possession.
Posted by The_Murker on 2022-11-08 18:03:10
LOL. I think you mean "Lose 2-0, because your crashed goblin has just given your opponent the ball for 16 turns."
Posted by Mnemon on 2022-11-08 21:42:18
>> You forgot the final step: Lose in a 2-1 grind since you've now given your opponent >> 15 turns of possession.
Throw stunties at ball carrier until it dies. (You decide who or what the it refers to).
Posted by razmus on 2022-11-11 14:47:31
We all know who dies... https://www.youtube.com/watch?v=Zp73CJyCp5Q