Posted by ArrestedDevelopment on 2017-06-09 11:54:11
Don't put them on the LOS on D unless you really have thought it through. 90% of the time you're asking to be hit for a stun+, or fouled. Best case scenario is you end up with a TG out of the game for a half with fodder marking him.
Anything with 2+ St4 can deal with the TG LOS anyway.
Posted by Jopotzuki on 2017-06-09 11:54:39
Thick skull only helps against KO.
Posted by ThierryM on 2017-06-09 13:07:45
"Don't put them on the LOS"
Sooo true. Just don't in defense.
They are the wall behind the moat of the LoS (made of skeletons).
Use puny skellies for los duties, then wrap the opponent with your bandaged hulks.
Posted by flashman1234 on 2017-06-09 14:15:27
yep, keep them away from LOS - they will go down, they will get fouled.
https://fumbbl.com/p/match?id=3906708
Turn 16, 2-0 up and cruising, my kids were crying and I had to rush, so I stuck the TG on the LOS without thinking - boom, 2 of them dead.
Posted by Arktoris on 2017-06-09 16:37:35
they have decay which means they roll twice on the injury table, so yeah, they die quite often. Good news is they also have regenerate.
Posted by JellyBelly on 2017-06-10 02:55:39
I'm learning the hard way as well that you don't put them on the LOS :)
Posted by uzkulak on 2017-06-10 15:54:34
yeah, keep 'em safe and pick your fights! without block they are easy targets for 1db, so bizarrely you actually need the skellies to keep 'em safe.
Your opponent should know that with 2x TG off the pitch you are very easy to beat, so they will often target them or take speculative blocks against them.