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Timezone | America/Euro |
Teams | 6+ per division |
Divisions | America/Euro |
Schedule | 7 days/round |
Format | Round Robin - Entries dependent |
Playoffs | Cross-Division knockouts |
Roster Building | The following rules must be followed in your roster construction. Pick 6 different positions from CRP teams, considering the roster requirements below. |
Lineman | 1: One 0-16 or 0-12 position is required on all rosters, this becomes the team's Primary Lineman, and for special teams (below) sets some additional rules for the team. |
Blitzer | 2: One 0-4 or 0-2 position, ST 3 player of; any Blitzer, Troll Slayer, Pestigor, Wight, Berserker, or Wardancer. |
Baller | 3: One 0-4 or 0-2 position, of; any Catcher, any Thrower, any Runner, Witch Elf, Ghoul, or Werewolf. |
Others | 4-6: Any 0-6, 0-4, 0-2, or 0-1 position, except ST 5+ players (Big Guys) who are always Loner and always 0-1 outside special teams (Goblin Troll, Halfling Treeman, Khemri Tomb Guardian, Ogre Ogre, and Undead Mummy in particular). All picks must normally be different and do not stack. |
Rosters | Rostered player limits. These are players purchased to the active team, including drafts, followed at all times. Up to 3 special players with one or more base skills including; Claw, Hypnotic Gaze, Loner, Regeneration, Secret Weapon (including Ball & Chain, Bombadier, or Chainsaw), or Stab. Special teams may ignore this in part. 1 Player at least of each type you picked should be hired to the roster if possible, up to the normal position limit. 1 Loner space for a Loner if you have any. 2 Blitzer spaces for your Blitzer pick. 7 Open spaces for any player, including more Loners or Blitzers. This is for your 80k or higher price players. Unlimited Cheap spaces, Linemen and other players up to 70k price may fill the team and replace all but 1 of each other player type as you like. |
Special Teams | Undead! (Skeleton or Zombie primary lineman). No Apothecary! Gain Zombies (or Skeletons, boo) via Necromancer. No limit on Regeneration players. All Big Guys lose Loner (except Secret Weapon). May take 0-2 Mummy or 0-2 Tomb Guardian as one pick, or 0-4 Tomb Guardian as two picks, up to any 4 in combination. Stunty! (Halfling, Skink, Runt, or Underworld Goblin primary lineman). All Big Guys lose Loner (except Secret Weapon). May take 0-2 Troll, 0-2 Treeman, or 0-2 Ogre as one pick, or 0-4 of any as two picks, or 0-6 of any as three picks, up to any 6 in combination. Halflings only may induce the Master Chef for 100k. Cheater! (Goblin primary lineman). No limit on Secret Weapon in team. Secret Weapon Big Guys only lose Loner. May take 0-2 Troll, 0-2 Treeman, or 0-2 Ogre as one pick. May take any two 0-1 Goblin team positions as one pick. Goblins may induce Bribes for 50k. Thrall! (Thrall or Hobgoblin primary lineman). No limit on Regeneration or Hypnotic Gaze. Note: Vampires may feed on any lineman (except Regeneration, Stunty, or Decay) in any team, this team just allows all six of them to turn up and do so, as well as other combined Regeneration/Apothecary concepts. Rotter! (Rotter primary lineman). No Apothecary! No limit on Regeneration players. Gain Rotters via Nurgle's Rot. All players of 80k or more value gain Nurgle's Rot. Note: Nurgle's Rot does nothing outside this team and will be removed from positions that normally have it. |
Starting Gold | Teams begin with 1,250,000 gold for 11 or more players. We strongly recommend 14 maximum for starting teams to leave room for the draft. |
The Draft | Teams get 2 further picks from the draft, rules here currently facing revision. |
Skill Progression | Skills will progress at a slightly accelerated rate, with skills happening at 5, 15, 30, 50, 75, 105. Yes, that's only 1SPP faster on all levels except Legend. |
Argumentative? | Argue the Call is enabled - Have at it. |
Right Stuff | Right Stuff negates Tackle on blocks |
Piling On | Piling On exists, deal with it. Piling On does not cost a team RR to use, Deal with it. |
Wizards | Wizards exist, and will be allowed for inducement |
Tie Breakers | If two or more teams end on the same points total at the end of a season, the tie is settled accordingly. 1. Head to Head results 2. TD diff average 3. TD for average 4. Cas diff average 5. Cas for average 6. Coin Toss |