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Season Schedule Season 7 Schedule Round 1 Deadline: Oct 11 Round 2 Deadline: Oct 21 Round 3 Deadline: Nov 1 Round 4 Deadline: Nov 11 Round 5 Deadline: Nov 21 Round 6 Deadline: Dec 11(pushed) Round 7 Deadline: Dec 21 Playoffs Rd 1: Jan 14 Playoffs Rd 2: Jan 21 Season 7 Estimated Week 1 Deadline: Feb 11 | League Intro The Badlands Survivalists League is patterned after the Southern Survivalists League. Only one team of each race is permitted. All available [L] ruleset 6 teams are available. Games will be scheduled with an easy 10 day turnaround (due dates all 1st, 11th, 21st, 1st, and 11th). Players continue to play until death. There are no player retirements for any reason. The bloodthirsty fans of the Wasteland must be entertained. If you are interested in joining this league please contact any of: Kzarik Arcayn Join our Discord Channel and share your latest triumphs. | No Escape |
Badlands Survivalists League Detailed Rules | |
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Time Zone: | This league is by default a US time zone league. Which is usually GMT +6 to +9. Generally preferred times to play are US evenings between 6pm and 11pm which is between 0000 and 0800. Ideally centered around 0200 to 0430. |
Extensions: | The job of hatchetman falls to league commissioners, Kzarik and Arcayn. Please invite these folks to any matchmaking difficulties. Ahead of schedule preferably. |
Two Cards: | Oh yeah...we are bad. Teams in the Badlands are like their SSL brethren and being resourceful, they often plan dirty tricks or have found access to forgotten relics heavily sought after in the wastelands they call home. +100k for Cards only, use it or lose it to a maximum of five cards may be taken including the two free ones. |
Secret Weapons Only*: | The Badlands is an isolated place populated with nomads and roving bands of psychotic misfits and brigands. As such, games can be well away from turning a profit for stars. Few star players other than the psychotic misfits themselves are willing to go anywhere near the regular season games here, as such You can only hire star players with the "Secret Weapon" skill. Common mercenaries (Dirty Players! Sneaky Gits! are encouraged, but not required) are widely used in addition. Elven types famously refuse to partake in weaponry. *Stunty teams (Goblin, Halfling, Ogre, Underworld) ignore this rule, take any and all stars you like, you piteous creatures.*Semi Finals and Final, and Casualty Cup. These games allow any star player for any team. |
No Timeouts: | All BB players desire games to be played in a timely manner, however, this is a league and the primary desire is for fun. To this end timeouts are not permitted although kindly prodding of the slower players hitting the 4minute mark is expected. Continued slow play can be addressed with the League Admins as needed. |
NO CONCESSIONS: | Conceding is not permitted under any circumstance. This cowardly act will result in the best non-permed player on the roster leaving immediately. A second concession will result in a ban from the league and probably a stain on the offending coaches soul. We are still validating the second claim. |
Spiked Ball: | A failed pickup or catch roll during any action results in the such failing players being stabbed, only the last one stabbed can be injured.This will result in a turnover if the stab breaks armor on the moving team. |
Right Stuff (boost): | Right Stuff cancels Tackle when a Right Stuff player is blocked by a Tackle player. |
Sneaky Git (change): | Sneaky Git functions like Guard for assisting fouls, sneaking in some extra help. |
Fouling (boost): | Players get +1 to break armor when fouling, so please remember to foul, especially the good players. |
Skill Rolls (forced)*: | Players must take all stat gains (choose +MA or +AV, take +AG, take +ST), even if you rolled doubles (e.g. 5+5). |
PLAYER RETIREMENTS: | During the offseason there will be a PM thread that allows coaches to take advantage of the following rule: Each non-playoff team may select 3 players that they would like to attempt to retire. These players are not automatically retired. To process the retirement requests the Commish will publicly roll a d4. On a 1, 2, or 3 the corresponding player in order of their spot on the roster will be allowed to retire and on a 4 no one retires. Apart from this rule, there is no retiring a player whether injured or healthy. Players must go on until they are ended by "natural" means. Time permitting, there will be a perm count at the end of each season as well as an accounting of the fallen from each season. |
Recruitment Special Case: | A team that recruits from its opponent's fallen may choose to not accept a recruit if the following conditions are true: 1) The recruiting team lost a positional to death(regen failed) 2) The recruited players would take the roster to 16 and thus make the recruiting team unable to buy the lost positional. |
League Points: | 3 win (or forfeit win); 1 draw; 0 loss; -1 forfeit. |
Tie Breaking: | 1) Head to Head 2) TD Differential 3) CAS Differential 4) Coin Flip |